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// AForge Image Processing Library
//
// Copyright � Andrew Kirillov, 2005-2006
// andrew.kirillov@gmail.com
//
namespace AForge.Imaging.Filters
{
using System;
using System.Drawing;
using System.Drawing.Imaging;
/// <summary>
/// Intersect filter - get MIN of two pixels
/// </summary>
///
/// <remarks></remarks>
///
public sealed class Intersect : FilterAnyToAny
{
private Bitmap overlayImage;
private Point overlayPos = new Point( 0, 0 );
/// <summary>
/// Overlay image
/// </summary>
public Bitmap OverlayImage
{
get { return overlayImage; }
set { overlayImage = value; }
}
/// <summary>
/// Overlay position
/// </summary>
public Point OverlayPos
{
get { return overlayPos; }
set { overlayPos = value; }
}
/// <summary>
/// Initializes a new instance of the <see cref="Merge"/> class
/// </summary>
public Intersect( ) { }
/// <summary>
/// Initializes a new instance of the <see cref="Merge"/> class
/// </summary>
///
/// <param name="overlayImage">Overlay image</param>
///
public Intersect( Bitmap overlayImage )
{
this.overlayImage = overlayImage;
}
/// <summary>
/// Initializes a new instance of the <see cref="Merge"/> class
/// </summary>
///
/// <param name="overlayImage">Overlay image</param>
/// <param name="position">Overlay position</param>
///
public Intersect( Bitmap overlayImage, Point position )
{
this.overlayImage = overlayImage;
this.overlayPos = position;
}
/// <summary>
/// Process the filter on the specified image
/// </summary>
///
/// <param name="imageData">image data</param>
///
protected override unsafe void ProcessFilter( BitmapData imageData )
{
// source image and overlay must have same pixel format
if ( imageData.PixelFormat != overlayImage.PixelFormat )
throw new ArgumentException( "Source and overlay images must have same pixel format " );
// get image dimension
int width = imageData.Width;
int height = imageData.Height;
// overlay position and dimension
int ovrX = overlayPos.X;
int ovrY = overlayPos.Y;
int ovrW = overlayImage.Width;
int ovrH = overlayImage.Height;
// lock overlay image
BitmapData ovrData = overlayImage.LockBits(
new Rectangle( 0, 0, ovrW, ovrH ),
ImageLockMode.ReadOnly, imageData.PixelFormat );
// initialize other variables
int pixelSize = ( imageData.PixelFormat == PixelFormat.Format8bppIndexed ) ? 1 : 3;
int stride = imageData.Stride;
int offset = stride - pixelSize * width;
int ovrStide = ovrData.Stride;
int ovrOffset, lineSize;
// do the job
byte * ptr = (byte *) imageData.Scan0.ToPointer( );
byte * ovr = (byte *) ovrData.Scan0.ToPointer( );
if ( ( width == ovrW ) && ( height == ovrH ) && ( ovrX == 0 ) && ( ovrY == 0 ) )
{
// overlay image has the same size as the source image and its position is (0, 0)
lineSize = width * pixelSize;
// for each line
for ( int y = 0; y < height; y++ )
{
// for each pixel
for ( int x = 0; x < lineSize; x++, ptr++, ovr++ )
{
if ( *ovr < *ptr )
*ptr = *ovr;
}
ptr += offset;
ovr += offset;
}
}
else
{
// align Y
if ( ovrY >= 0 )
{
ptr += stride * ovrY;
}
else
{
ovr -= ovrStide * ovrY;
ovrH += ovrY;
ovrY = 0;
}
// align X
if ( ovrX >= 0 )
{
ptr += pixelSize * ovrX;
}
else
{
ovr -= pixelSize * ovrX;
ovrW += ovrX;
ovrX = 0;
}
// update overlay width and height
ovrW = Math.Min( ovrW, width - ovrX );
ovrH = Math.Min( ovrH, height - ovrY );
// update offset
ovrOffset = ovrStide - ovrW * pixelSize;
offset = stride - ovrW * pixelSize;
if ( ( ovrW > 0 ) && ( ovrH > 0 ) && ( ovrX < width ) && ( ovrY < height ) )
{
lineSize = pixelSize * ovrW;
// for each line
for ( int y = 0; y < ovrH; y++ )
{
// for each pixel
for ( int x = 0; x < lineSize; x++, ptr++, ovr++ )
{
if ( *ovr < *ptr )
*ptr = *ovr;
}
ptr += offset;
ovr += ovrOffset;
}
}
}
// unlock overlay image
overlayImage.UnlockBits( ovrData );
}
}
}
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Started software development at about 15 years old and it seems like now it lasts most part of my life. Fortunately did not spend too much time with Z80 and BK0010 and switched to 8086 and further. Similar with programming languages – luckily managed to get away from BASIC and Pascal to things like Assembler, C, C++ and then C#. Apart from daily programming for food, do it also for hobby, where mostly enjoy areas like Computer Vision, Robotics and AI. This led to some open source stuff like
AForge.NET,
Computer Vision Sandbox,
cam2web,
ANNT, etc.