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// AForge Image Processing Library
//
// Copyright � Andrew Kirillov, 2005-2007
// andrew.kirillov@gmail.com
//
namespace AForge.Imaging.Filters
{
using System;
using System.Drawing;
using System.Drawing.Imaging;
/// <summary>
/// Merge two images using factors from texture
/// </summary>
///
/// <remarks></remarks>
///
public class TexturedMerge : FilterAnyToAny
{
// texture generator
private AForge.Imaging.Textures.ITextureGenerator textureGenerator;
// generated texture
private float[,] texture = null;
// overlay image
private Bitmap overlayImage;
/// <summary>
/// Generated texture
/// </summary>
///
/// <remarks>Two dimensional array of texture intecities.</remarks>
///
public float[,] Texture
{
get { return texture; }
set { texture = value; }
}
/// <summary>
/// Texture generator
/// </summary>
///
/// <remarks>Generator used to generate texture.</remarks>
///
public AForge.Imaging.Textures.ITextureGenerator TextureGenerator
{
get { return textureGenerator; }
set { textureGenerator = value; }
}
/// <summary>
/// Overlay image
/// </summary>
///
public Bitmap OverlayImage
{
get { return overlayImage; }
set { overlayImage = value; }
}
/// <summary>
/// Initializes a new instance of the <see cref="TexturedMerge"/> class
/// </summary>
///
/// <param name="texture">Generated texture</param>
///
public TexturedMerge( float[,] texture )
{
this.texture = texture;
}
/// <summary>
/// Initializes a new instance of the <see cref="TexturedMerge"/> class
/// </summary>
///
/// <param name="generator">Texture generator</param>
///
public TexturedMerge( AForge.Imaging.Textures.ITextureGenerator generator )
{
this.textureGenerator = generator;
}
/// <summary>
/// Initializes a new instance of the <see cref="TexturedMerge"/> class
/// </summary>
///
/// <param name="texture">Generated texture</param>
/// <param name="overlayImage">Overlay image</param>
///
public TexturedMerge( float[,] texture, Bitmap overlayImage )
{
this.texture = texture;
this.overlayImage = overlayImage;
}
/// <summary>
/// Initializes a new instance of the <see cref="TexturedMerge"/> class
/// </summary>
///
/// <param name="generator">Texture generator</param>
/// <param name="overlayImage">Overlay image</param>
///
public TexturedMerge( AForge.Imaging.Textures.ITextureGenerator generator, Bitmap overlayImage )
{
this.textureGenerator = generator;
this.overlayImage = overlayImage;
}
/// <summary>
/// Process the filter on the specified image
/// </summary>
///
/// <param name="imageData">image data</param>
///
protected override unsafe void ProcessFilter( BitmapData imageData )
{
// source image and overlay must have same pixel format
if ( imageData.PixelFormat != overlayImage.PixelFormat )
throw new ArgumentException( "Source and overlay images must have same pixel format" );
// get image dimension
int width = imageData.Width;
int height = imageData.Height;
// check overlay image size
if ( ( width != overlayImage.Width ) || ( height != overlayImage.Height ) )
throw new ArgumentException( "Overlay image size should be equal to source image size" );
// lock overlay image
BitmapData ovrData = overlayImage.LockBits(
new Rectangle( 0, 0, width, height ),
ImageLockMode.ReadOnly, imageData.PixelFormat );
// width and height to process
int widthToProcess = width;
int heightToProcess = height;
// if generator was specified, then generate a texture
// otherwise use provided texture
if ( textureGenerator != null )
{
texture = textureGenerator.Generate( width, height );
}
else
{
widthToProcess = Math.Min( width, texture.GetLength( 1 ) );
heightToProcess = Math.Min( height, texture.GetLength( 0 ) );
}
int pixelSize = ( imageData.PixelFormat == PixelFormat.Format8bppIndexed ) ? 1 : 3;
int offset = imageData.Stride - widthToProcess * pixelSize;
// do the job
byte* ptr = (byte*) imageData.Scan0.ToPointer( );
byte* ovr = (byte*) ovrData.Scan0.ToPointer( );
// for each line
for ( int y = 0; y < heightToProcess; y++ )
{
// for each pixel
for ( int x = 0; x < widthToProcess; x++ )
{
double t1 = texture[y, x];
double t2 = 1 - t1;
for ( int i = 0; i < pixelSize; i++, ptr++, ovr++ )
{
*ptr = (byte) Math.Min( 255.0f, *ptr * t1 + *ovr * t2 );
}
}
ptr += offset;
ovr += offset;
}
overlayImage.UnlockBits( ovrData );
}
}
}
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Started software development at about 15 years old and it seems like now it lasts most part of my life. Fortunately did not spend too much time with Z80 and BK0010 and switched to 8086 and further. Similar with programming languages – luckily managed to get away from BASIC and Pascal to things like Assembler, C, C++ and then C#. Apart from daily programming for food, do it also for hobby, where mostly enjoy areas like Computer Vision, Robotics and AI. This led to some open source stuff like
AForge.NET,
Computer Vision Sandbox,
cam2web,
ANNT, etc.