Click here to Skip to main content
15,886,137 members
Articles / Programming Languages / C#

Logging with NLog

Rate me:
Please Sign up or sign in to vote.
1.68/5 (13 votes)
6 Jan 20073 min read 52.3K   69   20  
The article describes how to configure nlog to log reports as per your requirement
// 
// Copyright (c) 2004-2006 Jaroslaw Kowalski <jaak@jkowalski.net>
// 
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without 
// modification, are permitted provided that the following conditions 
// are met:
// 
// * Redistributions of source code must retain the above copyright notice, 
//   this list of conditions and the following disclaimer. 
// 
// * Redistributions in binary form must reproduce the above copyright notice,
//   this list of conditions and the following disclaimer in the documentation
//   and/or other materials provided with the distribution. 
// 
// * Neither the name of Jaroslaw Kowalski nor the names of its 
//   contributors may be used to endorse or promote products derived from this
//   software without specific prior written permission. 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
// 

using System;
using System.Collections;
using System.Xml;
using System.IO;
using System.Reflection;
using System.Globalization;
using System.Text;

using NLog.Config;
using NLog.LayoutRenderers;

namespace NLog.Internal
{
    // CLOVER:OFF
    /// <summary>
    /// A dictionary with keys of type string and values of type LayoutRenderer
    /// </summary>
    internal class LayoutRendererDictionary: System.Collections.DictionaryBase
    {
        /// <summary>
        /// Initializes a new empty instance of the LayoutRendererDictionary class
        /// </summary>
        public LayoutRendererDictionary()
        {
            // empty
        }

        /// <summary>
        /// Gets or sets the LayoutRenderer associated with the given string
        /// </summary>
        /// <param name="key">
        /// The string whose value to get or set.
        /// </param>
        public virtual LayoutRenderer this[string key]
        {
            get
            {
                return (LayoutRenderer)this.Dictionary[key];
            }
            set
            {
                this.Dictionary[key] = value;
            }
        }

        /// <summary>
        /// Adds an element with the specified key and value to this LayoutRendererDictionary.
        /// </summary>
        /// <param name="key">
        /// The string key of the element to add.
        /// </param>
        /// <param name="value">
        /// The LayoutRenderer value of the element to add.
        /// </param>
        public virtual void Add(string key, LayoutRenderer value)
        {
            this.Dictionary.Add(key, value);
        }

        /// <summary>
        /// Determines whether this LayoutRendererDictionary contains a specific key.
        /// </summary>
        /// <param name="key">
        /// The string key to locate in this LayoutRendererDictionary.
        /// </param>
        /// <returns>
        /// true if this LayoutRendererDictionary contains an element with the specified key;
        /// otherwise, false.
        /// </returns>
        public virtual bool Contains(string key)
        {
            return this.Dictionary.Contains(key);
        }

        /// <summary>
        /// Determines whether this LayoutRendererDictionary contains a specific key.
        /// </summary>
        /// <param name="key">
        /// The string key to locate in this LayoutRendererDictionary.
        /// </param>
        /// <returns>
        /// true if this LayoutRendererDictionary contains an element with the specified key;
        /// otherwise, false.
        /// </returns>
        public virtual bool ContainsKey(string key)
        {
            return this.Dictionary.Contains(key);
        }

        /// <summary>
        /// Determines whether this LayoutRendererDictionary contains a specific value.
        /// </summary>
        /// <param name="value">
        /// The LayoutRenderer value to locate in this LayoutRendererDictionary.
        /// </param>
        /// <returns>
        /// true if this LayoutRendererDictionary contains an element with the specified value;
        /// otherwise, false.
        /// </returns>
        public virtual bool ContainsValue(LayoutRenderer value)
        {
            foreach (LayoutRenderer item in this.Dictionary.Values)
            {
                if (item == value)
                    return true;
            }
            return false;
        }

        /// <summary>
        /// Removes the element with the specified key from this LayoutRendererDictionary.
        /// </summary>
        /// <param name="key">
        /// The string key of the element to remove.
        /// </param>
        public virtual void Remove(string key)
        {
            this.Dictionary.Remove(key);
        }

        /// <summary>
        /// Gets a collection containing the keys in this LayoutRendererDictionary.
        /// </summary>
        public virtual System.Collections.ICollection Keys
        {
            get
            {
                return this.Dictionary.Keys;
            }
        }

        /// <summary>
        /// Gets a collection containing the values in this LayoutRendererDictionary.
        /// </summary>
        public virtual System.Collections.ICollection Values
        {
            get
            {
                return this.Dictionary.Values;
            }
        }
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


Written By
Web Developer
India India
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions