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//Copyright (c) Microsoft Corporation. All rights reserved.
#pragma once
#include "DXGIAdapter.h"
namespace Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace DXGI {
using namespace System;
/// <summary>
/// The Adapter1 interface represents a display sub-system (including one or more GPU's, DACs and video memory).
/// <para>(Also see DirectX SDK: IDXGIAdapter1)</para>
/// </summary>
public ref class Adapter1 :
public Microsoft::WindowsAPICodePack::DirectX::DXGI::Adapter
{
public:
/// <summary>
/// Gets a DXGI 1.1 description of a local or remote adapter (or video card).
/// <para>(Also see DirectX SDK: IDXGIAdapter1::GetDesc1)</para>
/// </summary>
/// <returns>An AdapterDescription1 object.</returns>
property AdapterDescription1 Description1
{
AdapterDescription1 get();
}
internal:
Adapter1() : Adapter()
{ }
Adapter1(IDXGIAdapter1* pNativeIDXGIAdapter1) : Adapter(pNativeIDXGIAdapter1)
{ }
AdapterDescription1 m_desc1;
bool init;
};
} } } }
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John graduated from the University of South Australia in 1997 with a Bachelor of Electronic Engineering Degree, and since then he has worked on hardware and software in many fields including Aerospace, Defence, and Medical giving him over 10 of years experience in C++ and C# programming. In 2009 John Started his own contracting company doing business between Taiwan and Australia.