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// Copyright (c) Microsoft Corporation. All rights reserved.
#pragma once
namespace Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace Direct2D1 {
ref class D2DResource;
ref class Bitmap;
ref class GradientStopCollection;
ref class Brush;
ref class BitmapBrush;
ref class SolidColorBrush;
ref class LinearGradientBrush;
ref class RadialGradientBrush;
ref class DrawingStateBlock;
ref class RenderTarget;
ref class BitmapRenderTarget;
ref class HwndRenderTarget;
interface class IGdiInteropRenderTarget;
ref class GdiInteropRenderTarget;
ref class DCRenderTarget;
ref class StrokeStyle;
ref class Geometry;
ref class RectangleGeometry;
ref class RoundedRectangleGeometry;
ref class EllipseGeometry;
interface class ISimplifiedGeometrySink;
ref class SimplifiedGeometrySink;
interface class IGeometrySink;
ref class GeometrySink;
interface class ITessellationSink;
ref class TessellationSink;
ref class PathGeometry;
ref class GeometryGroup;
ref class TransformedGeometry;
ref class Mesh;
ref class Layer;
ref class D2DFactory;
} } } }
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John graduated from the University of South Australia in 1997 with a Bachelor of Electronic Engineering Degree, and since then he has worked on hardware and software in many fields including Aerospace, Defence, and Medical giving him over 10 of years experience in C++ and C# programming. In 2009 John Started his own contracting company doing business between Taiwan and Australia.