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WPF Chart Control With Pan, Zoom and More

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10 Dec 2012Public Domain10 min read 388K   10.9K   174  
Chart Control for Microsoft .NET 3.0/WPF with pan, zoom, and offline rendering to the clipboard for custom sizes.
//Copyright (c) Microsoft Corporation.  All rights reserved.

#pragma once
#include "D3D10EffectVariable.h"

namespace  Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace Direct3D10 {

using namespace System;
ref class RenderTargetView;

    /// <summary>
    /// A render-target-view interface accesses a render target.
    /// <para>(Also see DirectX SDK: ID3D10EffectRenderTargetViewVariable)</para>
    /// </summary>
    public ref class EffectRenderTargetViewVariable :
        public EffectVariable
    {
    public: 
        /// <summary>
        /// Get a render-target.
        /// <para>(Also see DirectX SDK: ID3D10EffectRenderTargetViewVariable::GetRenderTarget)</para>
        /// </summary>
        /// <returns>A render-target-view object. See RenderTargetView Object.</returns>
        RenderTargetView^ GetRenderTarget();

        /// <summary>
        /// Get a collection array of render-targets.
        /// <para>(Also see DirectX SDK: ID3D10EffectRenderTargetViewVariable::GetRenderTargetArray)</para>
        /// </summary>
        /// <param name="offset">The zero-based collection index to get the first object.</param>
        /// <param name="count">The number of elements requested in the collection.</param>
        /// <returns>A collection of render-target-view interfaces. See RenderTargetView Object.</returns>
        ReadOnlyCollection<RenderTargetView^>^ GetRenderTargetCollection(UInt32 offset, UInt32 count);

        /// <summary>
        /// Set a render-target.
        /// <para>(Also see DirectX SDK: ID3D10EffectRenderTargetViewVariable::SetRenderTarget)</para>
        /// </summary>
        /// <param name="Resource">A render-target-view object. See RenderTargetView Object.</param>
        void SetRenderTarget(RenderTargetView^ Resource);

        /// <summary>
        /// Set a collection of render-targets.
        /// <para>(Also see DirectX SDK: ID3D10EffectRenderTargetViewVariable::SetRenderTargetArray)</para>
        /// </summary>
        /// <param name="resources">Set a collection of render-target-view interfaces. See RenderTargetView Object.</param>
        /// <param name="offset">The zero-based collection index to store the first object at.</param>
        void SetRenderTargetCollection(IEnumerable<RenderTargetView^>^ resources, UInt32 offset);
    
    internal:
        EffectRenderTargetViewVariable()
        { }

        EffectRenderTargetViewVariable(ID3D10EffectRenderTargetViewVariable* pNativeID3D10EffectRenderTargetViewVariable)
            : EffectVariable(pNativeID3D10EffectRenderTargetViewVariable)
        { }

        EffectRenderTargetViewVariable(ID3D10EffectRenderTargetViewVariable* pNativeID3D10EffectRenderTargetViewVariable, bool deletable)
            : EffectVariable(pNativeID3D10EffectRenderTargetViewVariable, deletable)
        { }

    };
} } } }

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License

This article, along with any associated source code and files, is licensed under A Public Domain dedication


Written By
Founder Cheesy Design
Taiwan Taiwan
John graduated from the University of South Australia in 1997 with a Bachelor of Electronic Engineering Degree, and since then he has worked on hardware and software in many fields including Aerospace, Defence, and Medical giving him over 10 of years experience in C++ and C# programming. In 2009 John Started his own contracting company doing business between Taiwan and Australia.

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