//Copyright (c) Microsoft Corporation. All rights reserved.
#pragma once
#include "D3D10Query.h"
namespace Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace Direct3D10 {
using namespace System;
/// <summary>
/// A predicate interface determines whether geometry should be processed depending on the results of a previous draw call.
/// <para>(Also see DirectX SDK: ID3D10Predicate)</para>
/// </summary>
public ref class D3DPredicate :
public Microsoft::WindowsAPICodePack::DirectX::Direct3D10::D3DQuery
{
internal:
D3DPredicate()
{ }
D3DPredicate(ID3D10Predicate* pNativeID3D10Predicate) : D3DQuery(pNativeID3D10Predicate)
{ }
};
} } } }