//Copyright (c) Microsoft Corporation. All rights reserved.
#pragma once
#include "D3D11DeviceChild.h"
namespace Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace Direct3D11 {
using namespace System;
/// <summary>
/// An input-layout interface accesses the input data for the input-assembler stage.
/// <para>(Also see DirectX SDK: ID3D11InputLayout)</para>
/// </summary>
public ref class InputLayout :
public Microsoft::WindowsAPICodePack::DirectX::Direct3D11::DeviceChild
{
public:
internal:
InputLayout()
{
}
internal:
InputLayout(ID3D11InputLayout* pNativeID3D11InputLayout)
{
Attach(pNativeID3D11InputLayout);
}
};
} } } }