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//Copyright (c) Microsoft Corporation. All rights reserved.
#pragma once
#include "D3D11Query.h"
namespace Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace Direct3D11 {
using namespace System;
/// <summary>
/// A predicate interface determines whether geometry should be processed depending on the results of a previous draw call.
/// <para>(Also see DirectX SDK: ID3D11Predicate)</para>
/// </summary>
public ref class D3DPredicate :
public Microsoft::WindowsAPICodePack::DirectX::Direct3D11::D3DQuery
{
public:
internal:
D3DPredicate()
{
}
internal:
D3DPredicate(ID3D11Predicate* pNativeID3D11Predicate)
{
Attach(pNativeID3D11Predicate);
}
};
} } } }
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John graduated from the University of South Australia in 1997 with a Bachelor of Electronic Engineering Degree, and since then he has worked on hardware and software in many fields including Aerospace, Defence, and Medical giving him over 10 of years experience in C++ and C# programming. In 2009 John Started his own contracting company doing business between Taiwan and Australia.