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//Copyright (c) Microsoft Corporation. All rights reserved.
#pragma once
#include "D3D11DeviceChild.h"
namespace Microsoft { namespace WindowsAPICodePack { namespace DirectX { namespace Direct3D11 {
using namespace System;
ref class D3DResource;
/// <summary>
/// A view specifies the parts of a resource the pipeline can access during rendering.
/// <para>(Also see DirectX SDK: ID3D11View)</para>
/// </summary>
public ref class View :
public Microsoft::WindowsAPICodePack::DirectX::Direct3D11::DeviceChild
{
public:
/// <summary>
/// Get the resource that is accessed through this view.
/// <para>(Also see DirectX SDK: ID3D11View::GetResource)</para>
/// </summary>
D3DResource^ GetResource();
internal:
View() : DeviceChild()
{ }
View(ID3D11View* pNativeID3D11View) : DeviceChild(pNativeID3D11View)
{ }
};
} } } }
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John graduated from the University of South Australia in 1997 with a Bachelor of Electronic Engineering Degree, and since then he has worked on hardware and software in many fields including Aerospace, Defence, and Medical giving him over 10 of years experience in C++ and C# programming. In 2009 John Started his own contracting company doing business between Taiwan and Australia.