|
// DPHullGL.h: interface for the CDPHullGL class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_DPHULLGL_H__CC98539B_1112_42CF_9E10_C31D46DA9771__INCLUDED_)
#define AFX_DPHULLGL_H__CC98539B_1112_42CF_9E10_C31D46DA9771__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "KeyFramer.h"
#include "DPHull.h"
using namespace hull;
class CDPHullGL
{
public:
typedef std::vector< hull::TPoint< float > > PointContainer;
typedef std::list< PointContainer::const_iterator > KeyContainer;
typedef hull::TDPHull<float, PointContainer, KeyContainer> Hull;
CDPHullGL();
virtual ~CDPHullGL();
void SetTol( double dTol);
double GetTol() const { return m_dpHull.GetTol();};
UINT GetPointSize() const { return m_dpHull.GetPointSize();};
UINT GetKeySize() const { return m_dpHull.GetKeySize();};
Hull& GetHull() { return m_dpHull;};
void SetPoint( UINT i, double x, double y);
void ResizePoints(UINT nPoints);
void ComputeBoundingBox();
void Simplify();
UINT ShrinkNorm(double dScale, double dScaleTol=0.05, double eTolRight=0.1,UINT nMaxIter=100);
void PlotPoints();
void PlotKeys(CWGL& wgl);
Hull m_dpHull;
static void PlotKeyMethod( const TLineApproximator<float,PointContainer, KeyContainer>& la);
UINT m_iterHull;
bool m_bHull;
};
#endif // !defined(AFX_DPHULLGL_H__CC98539B_1112_42CF_9E10_C31D46DA9771__INCLUDED_)
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.
A list of licenses authors might use can be found here
Jonathan de Halleux is Civil Engineer in Applied Mathematics. He finished his PhD in 2004 in the rainy country of Belgium. After 2 years in the Common Language Runtime (i.e. .net), he is now working at Microsoft Research on Pex (http://research.microsoft.com/pex).