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Posted 23 Mar 2011
Licenced Apache

Push Framework - A C++ toolkit for high performance server development

, 23 May 2012
Write asynchronous, multithreaded servers in a few lines of code. Monitor realtime activity with a deploy-only dashboard.
ChatAPI
ChatAPI.vcproj
ChatClient
ChatClient.vcproj
res
.svn
entries
prop-base
ChatClient.ico.svn-base
props
text-base
ChatClient.ico.svn-base
ChatClient.rc2.svn-base
tmp
prop-base
props
text-base
ChatClient.ico
ChatPackets
ChatPackets.vcproj
ChatProtocol
ChatProtocol.vcproj
ChatServer
ChatServer.vcproj
ChatServer.vcproj.INTERNAL.Ahmed.Charfeddine.user
output
TCPSocket
TCPSocket.vcproj
TCPSocket.zip
XMLProtocol
XMLProtocol.vcproj
XMLProtocol.zip
ChatRobots
ChatRobots.vcproj
ProtoBufExampleClient
ProtoBufExampleClient.vcproj
ProtoBufExampleProtocol
ProtoBufExampleProtocol.vcproj
ProtoBufExampleServer
ProtoBufExampleServer.vcproj
include
PushFramework.dll
PushFramework.lib
private
PushFramework.vcproj
QoSExampleClient
QoSExampleClient.vcproj
QoSExampleProtocol
QoSExampleProtocol.vcproj
QoSExampleServer
QoSExampleServer.vcproj
#pragma once




typedef struct Options_t
{
	std::string serverIP;
	int port;
	int stayDuration;
	int directChatDuration;
	int directChatBulks;
	int joinRoomDuration;
	int replyDirectProb;
	int sendRoomChatDuration;
	int nConnectAtOnce;
	int stagedPhaseDuration;
	int stagedConnectionPerSecond;
}Options_t;


class Bot : public ChatAPI
{
public:
	Bot(Options_t& options);
	~Bot(void);
private:
	Options_t& options;
	virtual void onConnected(bool bResult);
	virtual void onConnectionClosed(bool bPeerClose);
	virtual void OnDirectChat(std::string sender, std::string msg);
	virtual void OnJoinRoom(std::string roomName);
	virtual void OnParticipantIn(std::string pseudo)
	{
		clientVect.push_back(pseudo);
	}
	virtual void OnParticipantOut(std::string pseudo)
	{
		//
	}
	virtual void OnRoomChat(std::string sender, std::string msg, std::string room)
	{
		//
	}
	virtual void OnRooms(std::vector<std::string>& roomsList);
	virtual void OnLoginResponse(bool bAccepted, std::string msg);
	


	void onPerformAutomatedJob();

	void setLogged();
	unsigned int getLoggedTime();
	
private:
	std::string pseudo;
	bool isLogged;
	COleDateTime dtLoggedTime;
	//
	std::vector<std::string> clientVect;
	std::vector<std::string> roomsList;
	std::string joinedRoom;
private:
	int roomChatFreq;
	int directChatFreq;
	int directChatSinking;
	int joinRoomFreq;

private:

	std::string getRandomBotName()
	{
		int i = rand()%1000;
		std::stringstream ss;
		ss << std::noskipws;
		ss << "Bot ";
		ss << i;
		std::string botPseudo = ss.str();

		return botPseudo;
	}
	void SendChatToRandomClient()
	{
		std::string player;

		if (clientVect.size() == 0)
		{
			player = getRandomBotName();
		}
		else
		{
			int index = rand() % clientVect.size();

			player = clientVect.at(index);
		}

		ChatAPI::SendDirectChat(player, "hello " + player);
	}

	void SendChatToJoinedRoom()
	{
		if (joinedRoom == "")
			return;

		ChatAPI::SendRoomChat("hello room " + joinedRoom, joinedRoom);
	}

	void JoinRandomRoom()
	{
		if (roomsList.size() == 0)
			return;

		int index = rand() % roomsList.size();

		std::string roomName = roomsList.at(index);
		if(roomName == joinedRoom)
			return;

		ChatAPI::JoinRoom(roomName);
	}




};

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License

This article, along with any associated source code and files, is licensed under The Apache License, Version 2.0

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About the Author

Ahmed Charfeddine
Technical Lead
Tunisia Tunisia
Services:
http://www.pushframework.com/?page_id=890

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