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Push Framework - A C++ toolkit for high performance server development

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4.96 (85 votes)
23 May 2012Apache
Write asynchronous, multithreaded servers in a few lines of code. Monitor realtime activity with a deploy-only dashboard.
ChatAPI
ChatAPI.vcproj
ChatClient
ChatClient.vcproj
res
.svn
entries
prop-base
ChatClient.ico.svn-base
props
text-base
ChatClient.ico.svn-base
ChatClient.rc2.svn-base
tmp
prop-base
props
text-base
ChatClient.ico
ChatPackets
ChatPackets.vcproj
ChatProtocol
ChatProtocol.vcproj
ChatServer
ChatServer.vcproj
ChatServer.vcproj.INTERNAL.Ahmed.Charfeddine.user
output
TCPSocket
TCPSocket.vcproj
TCPSocket.zip
XMLProtocol
XMLProtocol.vcproj
XMLProtocol.zip
ChatRobots
ChatRobots.vcproj
ProtoBufExampleClient
ProtoBufExampleClient.vcproj
ProtoBufExampleProtocol
ProtoBufExampleProtocol.vcproj
ProtoBufExampleServer
ProtoBufExampleServer.vcproj
include
PushFramework.dll
PushFramework.lib
private
PushFramework.vcproj
QoSExampleClient
QoSExampleClient.vcproj
QoSExampleProtocol
QoSExampleProtocol.vcproj
QoSExampleServer
QoSExampleServer.vcproj
#pragma once

class ChatParticipantFactory : public PushFramework::ClientFactory
{
public:
	ChatParticipantFactory(void);
	~ChatParticipantFactory(void);
protected:
	virtual PushFramework::OutgoingPacket* onNewConnection(void*& lpContext);
	virtual void onClientDisconnected(ClientKey key);
	virtual void onBeforeDisposeClient(PushFramework::Client* pClient);
	virtual void onClientReconnected(ClientKey key)
	{
		//
	}
	virtual void onClientConnected(ClientKey key);
	virtual void disposeClient(PushFramework::Client* pClient);
	virtual int onFirstRequest(PushFramework::IncomingPacket& request, void* lpContext, PushFramework::Client*& lpClient, PushFramework::OutgoingPacket*& lpPacket);




};

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License

This article, along with any associated source code and files, is licensed under The Apache License, Version 2.0

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About the Author

Ahmed Charfeddine
Technical Lead
Tunisia Tunisia
Services:
http://www.pushframework.com/?page_id=890

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