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Push Framework - A C++ toolkit for high performance server development

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4.96 (85 votes)
23 May 2012Apache
Write asynchronous, multithreaded servers in a few lines of code. Monitor realtime activity with a deploy-only dashboard.
ChatAPI
ChatAPI.vcproj
ChatClient
ChatClient.vcproj
res
.svn
entries
prop-base
ChatClient.ico.svn-base
props
text-base
ChatClient.ico.svn-base
ChatClient.rc2.svn-base
tmp
prop-base
props
text-base
ChatClient.ico
ChatPackets
ChatPackets.vcproj
ChatProtocol
ChatProtocol.vcproj
ChatServer
ChatServer.vcproj
ChatServer.vcproj.INTERNAL.Ahmed.Charfeddine.user
output
TCPSocket
TCPSocket.vcproj
TCPSocket.zip
XMLProtocol
XMLProtocol.vcproj
XMLProtocol.zip
ChatRobots
ChatRobots.vcproj
ProtoBufExampleClient
ProtoBufExampleClient.vcproj
ProtoBufExampleProtocol
ProtoBufExampleProtocol.vcproj
ProtoBufExampleServer
ProtoBufExampleServer.vcproj
include
PushFramework.dll
PushFramework.lib
private
PushFramework.vcproj
QoSExampleClient
QoSExampleClient.vcproj
QoSExampleProtocol
QoSExampleProtocol.vcproj
QoSExampleServer
QoSExampleServer.vcproj
#pragma once


class TCPSocket;
class ResponseHandler;


class TCPSocketImpl
{
public:
	TCPSocketImpl(TCPSocket* pFacade);
	~TCPSocketImpl(void);

	int getStatus();

	bool connect(const char* hostAddress, unsigned int uPort);
	void registerHandler(unsigned int requestId, ResponseHandler* pHandler);
	void setProtocol(PushFramework::Protocol* pProtocol);
	PushFramework::Protocol* getPProtocol() const { return pProtocol; }
	bool sendRequest(PushFramework::OutgoingPacket* pPacket);
	void disconnect(bool waitForSend );
	void dispatchResponse( unsigned int requestId, PushFramework::IncomingPacket& packet );

	//Server Mode only
	bool listen(int uListenPort, const char* interfaceAddress = NULL);
	void stopServer();
	
private:
	TCPSocket* pFacade;

	int status;

	std::string strIP;
	unsigned int uPort;

	HANDLE hThread;
	UINT m_dwThreadId;
	
	HANDLE hKillEvent;

	WSAEVENT hSocketEvent;
	SOCKET hSocket;

	PushFramework::DataBuffer oBuffer;
	PushFramework::DataBuffer inBuffer;

	PushFramework::Protocol* pProtocol;


	typedef std::map<unsigned int, ResponseHandler*> handlerMapT;
	handlerMapT handlerMap;

	CRITICAL_SECTION cs;
private:
	static unsigned __stdcall threadProc(LPVOID lParam);

	void doClientLoop(bool bServerMode = false);


	bool OnRead();
	bool OnWrite();
	bool OnConnect();
	bool OnClose();

	bool bSendInProgress;

	bool WriteBytes();

	/////// SERVER MODE : 

	WSAEVENT hServerSocketEvent;
	SOCKET hServerSocket;
	
	bool SetupListeningSocket(const char* interfaceAddress, int uPort);
	void doServerLoop();


	static unsigned __stdcall threadProcServer(LPVOID lParam);

	void handleNewClient(SOCKET clientSocket);



};

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License

This article, along with any associated source code and files, is licensed under The Apache License, Version 2.0

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About the Author

Ahmed Charfeddine
Technical Lead
Tunisia Tunisia
Services:
http://www.pushframework.com/?page_id=890

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