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Posted 23 Mar 2011
Licenced Apache

Push Framework - A C++ toolkit for high performance server development

, 23 May 2012
Write asynchronous, multithreaded servers in a few lines of code. Monitor realtime activity with a deploy-only dashboard.
ChatAPI
ChatAPI.vcproj
ChatClient
ChatClient.vcproj
res
.svn
entries
prop-base
ChatClient.ico.svn-base
props
text-base
ChatClient.ico.svn-base
ChatClient.rc2.svn-base
tmp
prop-base
props
text-base
ChatClient.ico
ChatPackets
ChatPackets.vcproj
ChatProtocol
ChatProtocol.vcproj
ChatServer
ChatServer.vcproj
ChatServer.vcproj.INTERNAL.Ahmed.Charfeddine.user
output
TCPSocket
TCPSocket.vcproj
TCPSocket.zip
XMLProtocol
XMLProtocol.vcproj
XMLProtocol.zip
ChatRobots
ChatRobots.vcproj
ProtoBufExampleClient
ProtoBufExampleClient.vcproj
ProtoBufExampleProtocol
ProtoBufExampleProtocol.vcproj
ProtoBufExampleServer
ProtoBufExampleServer.vcproj
include
PushFramework.dll
PushFramework.lib
private
PushFramework.vcproj
QoSExampleClient
QoSExampleClient.vcproj
QoSExampleProtocol
QoSExampleProtocol.vcproj
QoSExampleServer
QoSExampleServer.vcproj
/********************************************************************
	File :			ClientImpl.cpp
	Creation date :	2010/6/27
		
	License :			Copyright 2010 Ahmed Charfeddine, http://www.pushframework.com

				   Licensed under the Apache License, Version 2.0 (the "License");
				   you may not use this file except in compliance with the License.
				   You may obtain a copy of the License at
				
					   http://www.apache.org/licenses/LICENSE-2.0
				
				   Unless required by applicable law or agreed to in writing, software
				   distributed under the License is distributed on an "AS IS" BASIS,
				   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
				   See the License for the specific language governing permissions and
				   limitations under the License.
	
	
*********************************************************************/
#include "StdAfx.h"
#include "ClientImpl.h"

#include "ServerImpl.h"
#include "..\include\OutgoingPacket.h"
#include "..\include\Protocol.h"
#include "ChannelFactory.h"

namespace PushFramework{


ClientImpl::ClientImpl()
{
}

ClientImpl::~ClientImpl(void)
{
}


ULONG& ClientImpl::getRefCount()
{
	return m_RefCount;
}

unsigned int ClientImpl::getChannel()
{
	return m_channelKey;
}

void ClientImpl::setChannel( unsigned int m_channelKey )
{
	this->m_channelKey = m_channelKey;
}

void ClientImpl::setServerImpl( ServerImpl* pServer )
{
	this->pServer = pServer;
}

bool ClientImpl::isDisconnected()
{
	return bDisconnected;
}

bool ClientImpl::PushPacket( OutgoingPacket* pPacket )
{
	CChannel* pChannel = pServer->getChannelFactory()->getObject(m_channelKey);
	if (pChannel)
	{
		bool bSent = pChannel->PushPacket(pPacket);
		pServer->getChannelFactory()->disposeObject(m_channelKey);
		return bSent;			
	}
	else
		return false;
}

void ClientImpl::disconnect( bool waitForPendingPackets )
{
	CChannel* pChannel = pServer->getChannelFactory()->getObject(m_channelKey);
	if (pChannel)
	{
		pChannel->Close(waitForPendingPackets);
		pServer->getChannelFactory()->disposeObject(m_channelKey);
	}
	bDisconnected = true;
}

double ClientImpl::getVisitDuration()
{
	COleDateTimeSpan dtSpan = COleDateTime::GetCurrentTime() - dtConnectTime;
	return dtSpan.GetTotalSeconds();
}

void ClientImpl::init()
{
	m_RefCount = 0;
	bDisconnected = false;
	dtConnectTime = COleDateTime::GetCurrentTime();
}
}

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License

This article, along with any associated source code and files, is licensed under The Apache License, Version 2.0

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About the Author

Ahmed Charfeddine
Technical Lead
Tunisia Tunisia
Services:
http://www.pushframework.com/?page_id=890

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