Click here to Skip to main content
13,898,338 members
Click here to Skip to main content

Tagged as

Stats

207.2K views
25.5K downloads
311 bookmarked
Posted 23 Mar 2011
Licenced Apache

Push Framework - A C++ toolkit for high performance server development

, 23 May 2012
Write asynchronous, multithreaded servers in a few lines of code. Monitor realtime activity with a deploy-only dashboard.
ChatAPI
ChatAPI.vcproj
ChatClient
ChatClient.vcproj
res
.svn
entries
prop-base
ChatClient.ico.svn-base
props
text-base
ChatClient.ico.svn-base
ChatClient.rc2.svn-base
tmp
prop-base
props
text-base
ChatClient.ico
ChatPackets
ChatPackets.vcproj
ChatProtocol
ChatProtocol.vcproj
ChatServer
ChatServer.vcproj
ChatServer.vcproj.INTERNAL.Ahmed.Charfeddine.user
output
TCPSocket
TCPSocket.vcproj
TCPSocket.zip
XMLProtocol
XMLProtocol.vcproj
XMLProtocol.zip
ChatRobots
ChatRobots.vcproj
ProtoBufExampleClient
ProtoBufExampleClient.vcproj
ProtoBufExampleProtocol
ProtoBufExampleProtocol.vcproj
ProtoBufExampleServer
ProtoBufExampleServer.vcproj
include
PushFramework.dll
PushFramework.lib
private
PushFramework.vcproj
QoSExampleClient
QoSExampleClient.vcproj
QoSExampleProtocol
QoSExampleProtocol.vcproj
QoSExampleServer
QoSExampleServer.vcproj
/********************************************************************
	File :			Dispatcher.h
	Creation date :	2010/6/27
		
	License :			Copyright 2010 Ahmed Charfeddine, http://www.pushframework.com

				   Licensed under the Apache License, Version 2.0 (the "License");
				   you may not use this file except in compliance with the License.
				   You may obtain a copy of the License at
				
					   http://www.apache.org/licenses/LICENSE-2.0
				
				   Unless required by applicable law or agreed to in writing, software
				   distributed under the License is distributed on an "AS IS" BASIS,
				   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
				   See the License for the specific language governing permissions and
				   limitations under the License.
	
	
*********************************************************************/
#ifndef Dispatcher__INCLUDED
#define Dispatcher__INCLUDED

#pragma once

#include "BroadcastChannel.h"


namespace PushFramework{

class Service;
class ServerImpl;
class CChannel;
class IncomingPacket;
class MonitorsBroadcastManager;

class Dispatcher
{
public:
	Dispatcher(ServerImpl* pServerImpl);
	~Dispatcher(void);
	void OnWriteComplete(CChannel* pChannel,DWORD dwIoSize);
	void OnReceiveComplete(CChannel* pChannel,DWORD dwIoSize);
	void OnInitializeReady(CChannel* pChannel);
	void OnStartGC();
	void OnStartProfiling();
	void registerService(unsigned int uCommmand, Service* pService, std::string serviceName);
private:
	ServerImpl* pServerImpl;
public:
	std::string getServiceNames();
	void setCurrentService(std::string serviceName);
	void UnsetCurrentService();
	bool getCurrentService(std::string& serviceName);
private:
	typedef struct ServiceInfo 
	{
		Service* pService;
		std::string serviceName;
	}ServiceInfo;
	typedef std::map<unsigned int, ServiceInfo*> serviceMapT;
	typedef std::map<DWORD, std::string> workerServiceMapT;

	//List of services :
	serviceMapT serviceMap;

	//Reference to dispatched services :
	workerServiceMapT workerServiceMap;
	CRITICAL_SECTION csSrvMap;
	LARGE_INTEGER	m_QPFrequency;
private:
	MonitorsBroadcastManager* pMonitorsBroadcastManager;

public:


	void ProcessClientPendingPackets(CChannel* pChannel);
	void NotifyObserversClientIN(const char* key, std::string peerIP, unsigned int peerPort);
	void NotifyObserversClientOut(const char* key);
private:
	void dispatchRequest(unsigned int uCommand,const char* uClient,IncomingPacket& packet,unsigned int serviceBytes);
	void ProcessFirstPacket(CChannel* pChannel,unsigned int uCommand, IncomingPacket& packet,unsigned int serviceBytes);
	void HandleMonitorRequest(CChannel* pChannel, IncomingPacket& packet);
	void ProcessMonitorFirstPacket(CChannel* pChannel, IncomingPacket& packet);

};

}

#endif // Dispatcher__INCLUDED

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Apache License, Version 2.0

Share

About the Author

Ahmed Charfeddine
Technical Lead
Tunisia Tunisia
Services:
http://www.pushframework.com/?page_id=890

You may also be interested in...

Pro
Pro
Permalink | Advertise | Privacy | Cookies | Terms of Use | Mobile
Web06 | 2.8.190306.1 | Last Updated 23 May 2012
Article Copyright 2011 by Ahmed Charfeddine
Everything else Copyright © CodeProject, 1999-2019
Layout: fixed | fluid