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BounceBall - XNA Farseer Magic

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12 Apr 2011CPOL62 min read 195.9K   19K   119  
In this article we are going to develop a game using Farseer Physics Engine and XNA for Windows Phone 7. This article provides you base for your games to make game development easy and fast.
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FarseerXNADemo1")]
[assembly: AssemblyProduct("FarseerXNADemo1")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyCopyright("Copyright ©  2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type. Only Windows
// assemblies support COM.
[assembly: ComVisible(false)]

// On Windows, the following GUID is for the ID of the typelib if this
// project is exposed to COM. On other platforms, it unique identifies the
// title storage container when deploying this assembly to the device.
[assembly: Guid("574716a7-f91c-47d7-9599-62f5a8cdcb12")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
[assembly: AssemblyVersion("1.0.0.0")]

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
CEO Veloxcore
India India
Love Programming... and games. You can find latest about me over http://www.veloxcore.com/

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