- sdimultisplit_part3.zip
- SDIMultiSplit
- bin
- SDIMultiApp1.exe
- CodeProject Article
- add_gridcontrol_01.png
- add_menu_items_01.png
- add_menu_items_02.png
- add_menu_items_03.png
- add_msg_handler_01.png
- add_msg_handler_02.png
- add_viewclass_01.png
- add_viewclass_02.png
- add_viewclass_03.png
- add_viewclass_04.png
- add_viewclass_05.png
- app_after_part3.png
- app1_stage_01.png
- app1_stage_01b.png
- code_notes_msgmap_01.png
- code_notes_msgmap_02.png
- CPArticle_Part_01.html
- CPArticle_Part_01.html.bak
- CPArticle_Part_02.html
- CPArticle_Part_02.html.bak
- CPArticle_Part_03.html
- CPArticle_Part_03.html.bak
- create_app1_01.png
- create_app1_02.png
- create_app1_03.png
- create_app1_04.png
- create_app1_05.png
- create_app1_06.png
- create_app1_07.png
- create_app1_08.png
- create_app1_09.png
- create_app1_10.png
- create_solution_01.png
- create_solution_02.png
- create_solution_03.png
- part_02_done_01.png
- part_02_done_02.png
- part_02_done_03.png
- part_02_done_04.png
- part_03_statusbar_01.png
- part_03_statusbar_02.png
- CodeProject
- include
- MFCGridControl_2-25
- SDIMultiApp1
- SDIMultiSplit.sln
- SDIMultiSplit.suo
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// This is part of the Professional User Interface Suite library.
// Copyright (C) 2001-2004 FOSS Software, Inc.
// All rights reserved.
//
// http://www.prof-uis.com
// http://www.fossware.com
// mailto:foss@fossware.com
// Warranties and Disclaimers:
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND
// INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
// IN NO EVENT WILL FOSS SOFTWARE INC. BE LIABLE FOR ANY DIRECT,
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES,
// INCLUDING DAMAGES FOR LOSS OF PROFITS, LOSS OR INACCURACY OF DATA,
// INCURRED BY ANY PERSON FROM SUCH PERSON'S USAGE OF THIS SOFTWARE
// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
#if (!defined __EXT_STATUSCONTROLBAR_H)
#define __EXT_STATUSCONTROLBAR_H
#include <afxtempl.h>
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ExtStatusControlBar.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CExtStatusControlBar window
class CExtStatusControlBar : public CStatusBar
{
// Construction
public:
CExtStatusControlBar();
// Attributes
public:
// Operations
public:
int GetPanesCount() const{
return m_nCount;
}
void SetPaneWidth(int nIndex, int nWidth)
{
_STATUSBAR_PANE_ pane;
PaneInfoGet(nIndex, &pane);
pane.cxText = nWidth;
PaneInfoSet(nIndex, &pane);
}
BOOL AddPane(
UINT nID, // ID of the pane
int nIndex // index of the pane
);
BOOL RemovePane(
UINT nID // ID of the pane
);
BOOL AddPaneControl(CWnd* pWnd, UINT nID, BOOL bAutoDestroy)
{
return AddPaneControl( pWnd->GetSafeHwnd(), nID, bAutoDestroy);
}
BOOL AddPaneControl(HWND hWnd, UINT nID, BOOL bAutoDestroy);
void DisableControl( int nIndex, BOOL bDisable=TRUE)
{
UINT uItemID = GetItemID(nIndex);
for ( int i = 0; i < m_arrPaneControls.GetSize(); i++ ){
if( uItemID == m_arrPaneControls[i]->nID ){
if( m_arrPaneControls[i]->hWnd && ::IsWindow(m_arrPaneControls[i]->hWnd) ) {
::EnableWindow(m_arrPaneControls[i]->hWnd, bDisable);
}
}
}
}
void SetPaneInfo(int nIndex, UINT nID, UINT nStyle, int cxWidth)
{
CStatusBar::SetPaneInfo(nIndex, nID, nStyle, cxWidth);
BOOL bDisabled = ((nStyle&SBPS_DISABLED) == 0);
DisableControl(nIndex, bDisabled);
}
void SetPaneStyle(int nIndex, UINT nStyle)
{
CStatusBar::SetPaneStyle(nIndex, nStyle);
BOOL bDisabled = ((nStyle&SBPS_DISABLED) == 0);
DisableControl(nIndex, bDisabled);
}
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CExtStatusControlBar)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CExtStatusControlBar();
protected:
struct _STATUSBAR_PANE_
{
_STATUSBAR_PANE_(){
nID = cxText = nStyle = nFlags = 0;
}
UINT nID; // IDC of indicator: 0 => normal text area
int cxText; // width of string area in pixels
// on both sides there is a 3 pixel gap and
// a one pixel border, making a pane 6 pixels wider
UINT nStyle; // style flags (SBPS_*)
UINT nFlags; // state flags (SBPF_*)
CString strText; // text in the pane
};
struct _STATUSBAR_PANE_CTRL_
{
HWND hWnd;
UINT nID;
BOOL bAutoDestroy;
};
CArray < _STATUSBAR_PANE_CTRL_*, _STATUSBAR_PANE_CTRL_* > m_arrPaneControls;
_STATUSBAR_PANE_* GetPanePtr(int nIndex) const
{
ASSERT((nIndex >= 0 && nIndex < m_nCount) || m_nCount == 0);
return ((_STATUSBAR_PANE_*)m_pData) + nIndex;
}
BOOL PaneInfoGet(int nIndex, _STATUSBAR_PANE_* pPane);
BOOL PaneInfoSet(int nIndex, _STATUSBAR_PANE_* pPane);
void RepositionControls();
// Generated message map functions
protected:
//{{AFX_MSG(CExtStatusControlBar)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // __EXT_STATUSCONTROLBAR_H
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I've been paid as a programmer since 1982 with experience in Pascal, and C++ (both self-taught), and began writing Windows programs in 1991 using Visual C++ and MFC. In the 2nd half of 2007, I started writing C# Windows Forms and ASP.Net applications, and have since done WPF, Silverlight, WCF, web services, and Windows services.
My weakest point is that my moments of clarity are too brief to hold a meaningful conversation that requires more than 30 seconds to complete. Thankfully, grunts of agreement are all that is required to conduct most discussions without committing to any particular belief system.