- sdimultisplit_part3.zip
- SDIMultiSplit
- bin
- SDIMultiApp1.exe
- CodeProject Article
- add_gridcontrol_01.png
- add_menu_items_01.png
- add_menu_items_02.png
- add_menu_items_03.png
- add_msg_handler_01.png
- add_msg_handler_02.png
- add_viewclass_01.png
- add_viewclass_02.png
- add_viewclass_03.png
- add_viewclass_04.png
- add_viewclass_05.png
- app_after_part3.png
- app1_stage_01.png
- app1_stage_01b.png
- code_notes_msgmap_01.png
- code_notes_msgmap_02.png
- CPArticle_Part_01.html
- CPArticle_Part_01.html.bak
- CPArticle_Part_02.html
- CPArticle_Part_02.html.bak
- CPArticle_Part_03.html
- CPArticle_Part_03.html.bak
- create_app1_01.png
- create_app1_02.png
- create_app1_03.png
- create_app1_04.png
- create_app1_05.png
- create_app1_06.png
- create_app1_07.png
- create_app1_08.png
- create_app1_09.png
- create_app1_10.png
- create_solution_01.png
- create_solution_02.png
- create_solution_03.png
- part_02_done_01.png
- part_02_done_02.png
- part_02_done_03.png
- part_02_done_04.png
- part_03_statusbar_01.png
- part_03_statusbar_02.png
- CodeProject
- include
- MFCGridControl_2-25
- SDIMultiApp1
- SDIMultiSplit.sln
- SDIMultiSplit.suo
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/////////////////////////////////////////////////////////////////////////////
// GridCell.h : header file
//
// MFC Grid Control - Grid cell class header file
//
// Written by Chris Maunder <cmaunder@mail.com>
// Copyright (c) 1998-2002. All Rights Reserved.
//
// This code may be used in compiled form in any way you desire. This
// file may be redistributed unmodified by any means PROVIDING it is
// not sold for profit without the authors written consent, and
// providing that this notice and the authors name and all copyright
// notices remains intact.
//
// An email letting me know how you are using it would be nice as well.
//
// This file is provided "as is" with no expressed or implied warranty.
// The author accepts no liability for any damage/loss of business that
// this product may cause.
//
// For use with CGridCtrl v2.20+
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GRIDCELL_H__519FA702_722C_11D1_ABBA_00A0243D1382__INCLUDED_)
#define AFX_GRIDCELL_H__519FA702_722C_11D1_ABBA_00A0243D1382__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CGridCtrl;
#include "GridCellBase.h"
// Each cell contains one of these. Fields "row" and "column" are not stored since we
// will usually have acces to them in other ways, and they are an extra 8 bytes per
// cell that is probably unnecessary.
class CGridCell : public CGridCellBase
{
friend class CGridCtrl;
DECLARE_DYNCREATE(CGridCell)
// Construction/Destruction
public:
CGridCell();
virtual ~CGridCell();
// Attributes
public:
void operator=(const CGridCell& cell);
virtual void SetText(LPCTSTR szText) { m_strText = szText; }
virtual void SetImage(int nImage) { m_nImage = nImage; }
virtual void SetData(LPARAM lParam) { m_lParam = lParam; }
virtual void SetGrid(CGridCtrl* pGrid) { m_pGrid = pGrid; }
// virtual void SetState(const DWORD nState); - use base class version
virtual void SetFormat(DWORD nFormat) { m_nFormat = nFormat; }
virtual void SetTextClr(COLORREF clr) { m_crFgClr = clr; }
virtual void SetBackClr(COLORREF clr) { m_crBkClr = clr; }
virtual void SetFont(const LOGFONT* plf);
virtual void SetMargin(UINT nMargin) { m_nMargin = nMargin; }
virtual CWnd* GetEditWnd() const { return m_pEditWnd; }
virtual void SetCoords(int /*nRow*/, int /*nCol*/) {} // don't need to know the row and
// column for base implementation
virtual LPCTSTR GetText() const { return (m_strText.IsEmpty())? _T("") : LPCTSTR(m_strText); }
virtual int GetImage() const { return m_nImage; }
virtual LPARAM GetData() const { return m_lParam; }
virtual CGridCtrl* GetGrid() const { return m_pGrid; }
// virtual DWORD GetState() const - use base class
virtual DWORD GetFormat() const;
virtual COLORREF GetTextClr() const { return m_crFgClr; } // TODO: change to use default cell
virtual COLORREF GetBackClr() const { return m_crBkClr; }
virtual LOGFONT* GetFont() const;
virtual CFont* GetFontObject() const;
virtual UINT GetMargin() const;
virtual BOOL IsEditing() const { return m_bEditing; }
virtual BOOL IsDefaultFont() const { return (m_plfFont == NULL); }
virtual void Reset();
// editing cells
public:
virtual BOOL Edit(int nRow, int nCol, CRect rect, CPoint point, UINT nID, UINT nChar);
virtual void EndEdit();
protected:
virtual void OnEndEdit();
protected:
CString m_strText; // Cell text (or binary data if you wish...)
LPARAM m_lParam; // 32-bit value to associate with item
int m_nImage; // Index of the list view item�s icon
DWORD m_nFormat;
COLORREF m_crFgClr;
COLORREF m_crBkClr;
LOGFONT* m_plfFont;
UINT m_nMargin;
BOOL m_bEditing; // Cell being edited?
CGridCtrl* m_pGrid; // Parent grid control
CWnd* m_pEditWnd;
};
// This class is for storing grid default values. It's a little heavy weight, so
// don't use it in bulk
class CGridDefaultCell : public CGridCell
{
DECLARE_DYNCREATE(CGridDefaultCell)
// Construction/Destruction
public:
CGridDefaultCell();
virtual ~CGridDefaultCell();
public:
virtual DWORD GetStyle() const { return m_dwStyle; }
virtual void SetStyle(DWORD dwStyle) { m_dwStyle = dwStyle; }
virtual int GetWidth() const { return m_Size.cx; }
virtual int GetHeight() const { return m_Size.cy; }
virtual void SetWidth(int nWidth) { m_Size.cx = nWidth; }
virtual void SetHeight(int nHeight) { m_Size.cy = nHeight; }
// Disable these properties
virtual void SetData(LPARAM /*lParam*/) { ASSERT(FALSE); }
virtual void SetState(DWORD /*nState*/) { ASSERT(FALSE); }
virtual DWORD GetState() const { return CGridCell::GetState()|GVIS_READONLY; }
virtual void SetCoords( int /*row*/, int /*col*/) { ASSERT(FALSE); }
virtual void SetFont(const LOGFONT* /*plf*/);
virtual LOGFONT* GetFont() const;
virtual CFont* GetFontObject() const;
protected:
CSize m_Size; // Default Size
CFont m_Font; // Cached font
DWORD m_dwStyle; // Cell Style - unused
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GRIDCELL_H__519FA702_722C_11D1_ABBA_00A0243D1382__INCLUDED_)
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I've been paid as a programmer since 1982 with experience in Pascal, and C++ (both self-taught), and began writing Windows programs in 1991 using Visual C++ and MFC. In the 2nd half of 2007, I started writing C# Windows Forms and ASP.Net applications, and have since done WPF, Silverlight, WCF, web services, and Windows services.
My weakest point is that my moments of clarity are too brief to hold a meaningful conversation that requires more than 30 seconds to complete. Thankfully, grunts of agreement are all that is required to conduct most discussions without committing to any particular belief system.