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MVVM # Episode 1

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3 Dec 2013CPOL19 min read 253.9K   5K   366  
Using an extended MVVM pattern for real world LOB applications: Part 1
using ViewModels;
using Views;
namespace Controllers
{
	public partial class CustomerController : ICustomerController
	{
		/// <summary>
		/// The ShowView methods are private. A ViewModel may request some action to take place, 
		/// but the Controller will decide whether this action will result in some view being 
		/// shown.
		/// e.g. clicking a 'Search' button on a form may result in a Command being sent from the
		/// View (via binding) to the ViewModel; the Command handler then asks the Controller to
		/// Search for whatever.
		/// The controller may (for example) use a service to return a collection of objects. if there
		/// is only a single object, then it may return a single object rather than popping up a search
		/// view only to have the User be presented with a single action from which to select.
		/// </summary>

		#region Show Views

		private void ShowViewCustomerSelection()
		{
			CustomerSelectionView v = GetCustomerSelectionView();
			v.ShowInWindow(false, "MVVM# Customer Selection");
		}
		#endregion

		#region Get Views
		private CustomerSelectionView GetCustomerSelectionView(BaseViewModel daddy = null)
		{
			CustomerSelectionView v = new CustomerSelectionView();
			CustomerSelectionViewModel vm = new CustomerSelectionViewModel(this, v);

			if (daddy != null)
			{
				daddy.ChildViewModels.Add(vm);
			}

			return v;
		}


		private BaseView GetCustomerEditView(int customerId, BaseViewModel daddy)
		{
			CustomerEditView v = new CustomerEditView();
			CustomerEditViewModel vm = new CustomerEditViewModel(this, v);

			vm.ViewData = GetCustomerEditViewData(customerId);

			if (daddy != null)
			{
				daddy.ChildViewModels.Add(vm);
			}

			return v;
		}


		#endregion



	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Devo
Australia Australia
Software developer par excellence,sometime artist, teacher, musician, husband, father and half-life 2 player (in no particular order either of preference or ability)
Started programming aged about 16 on a Commodore Pet.
Self-taught 6500 assembler - wrote Missile Command on the Pet (impressive, if I say so myself, on a text-only screen!)
Progressed to BBC Micro - wrote a number of prize-winning programs - including the best graphics application in one line of basic (it drew 6 multicoloured spheres viewed in perspective)
Trained with the MET Police as a COBOL programmer
Wrote platform game PooperPig which was top of the Ceefax Charts for a while in the UK
Did a number of software dev roles in COBOL
Progressed to Atari ST - learned 68000 assembler & write masked sprite engine.
Worked at Atari ST User magazine as Technical Editor - and was editor of Atari ST World for a while.
Moved on to IBM Mid range for work - working as team leader then project manager
Emigrated to Aus.
Learned RPG programming on the job (by having frequent coffee breaks with the wife!!)
Moved around a few RPG sites
Wrote for PC User magazine - was Shareware Magazine editor for a while.
Organised the first large-scale usage of the Internet in Australia through PC User magazine.
Moved from RPG to Delphi 1
Developed large applications in Delphi before moving on to VB .Net and C#
Became I.T. Manager - realised how boring paper pushing can be
And now I pretty much do .Net development in the daytime, while redeveloping PooperPig for the mobile market at night.

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