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WCF: Duplex Operations and UI Threads

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20 Feb 2007CPOL7 min read 532.7K   9.9K   286  
This article examines how duplex operations are implemented in WCF as well as some of the issues that may arise when dealing with UI threads.
//===============================================================================
// Jeff Barnes - 02/16/2007
// WCF Callback Sample
// http://blog.jeffbarnes.net
// http://jeffbarnes.net/portal/blogs/jeff_barnes/contact.aspx
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
// LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE.
//===============================================================================

using System;
using System.Collections.Generic;
using System.Configuration;
using System.ServiceModel;

namespace JeffBarnes.WCF.Samples.CallbackDemo.Service
{
    /// <summary>
    /// Beer Service Implementation
    /// </summary>
    /// <remarks>
    /// Single is the default concurrency mode, but it never hurts to be explicit.
    /// Note the single threading model still functions properly with use of one way methods for callbacks 
    /// since they are marked as one way on the contract.
    /// </remarks>
    [ServiceBehavior(
        ConcurrencyMode = ConcurrencyMode.Single, 
        InstanceContextMode = InstanceContextMode.PerCall)]
    public class BeerService : IBeerInventory
    {
        // NOTE: The variables for storing callbacks and beer inventory are static.
        //       This is necessary since the service is using PerCall instancing.
        //       An instance of the service will be created each time a service method is invoked by a client.
        //       Consequently, the state must be persisted somewhere in between calls.
        private static List<IBeerInventoryCallback> _callbackList = new List<IBeerInventoryCallback>();
        private static int _beerInventory = Convert.ToInt32(System.Configuration.ConfigurationManager.AppSettings["InitialBeerInventory"]);

        public BeerService() {}

        public int JoinTheParty(string guestName)
        {
            // Subscribe the guest to the beer inventory
            IBeerInventoryCallback guest = OperationContext.Current.GetCallbackChannel<IBeerInventoryCallback>();

            if (!_callbackList.Contains(guest))
            {
                _callbackList.Add(guest);
            }            

            _callbackList.ForEach(
                delegate(IBeerInventoryCallback callback)
                { callback.NotifyGuestJoinedParty(guestName); });

            return _beerInventory;
        }

        public void MakeBeerRun(string guestName, int numberOfBeers)
        {
            _beerInventory += numberOfBeers;

            // Notify the guests more beer has arrived
            // Use an anonymous delegate and generics to do our dirty work.
            _callbackList.ForEach(
                delegate(IBeerInventoryCallback callback)
                    { callback.NotifyBeerInventoryChanged(guestName, numberOfBeers); });
        }

        public void DrinkBeer(string guestName)
        {
            _beerInventory--;

            // Notify the guests beer has been consumed.
            // Use an anonymous delegate and generics to do our dirty work.
            _callbackList.ForEach(
                delegate(IBeerInventoryCallback callback)
                    { callback.NotifyBeerInventoryChanged(guestName, -1); });
        }

        public void LeaveTheParty(string guestName)
        {
            // Unsubscribe the guest from the beer inventory
            IBeerInventoryCallback guest = OperationContext.Current.GetCallbackChannel<IBeerInventoryCallback>();

            if (_callbackList.Contains(guest))
            {
                _callbackList.Remove(guest);
            }

            // Notify everyone that guest has arrived.
            // Use an anonymous delegate and generics to do our dirty work.
            _callbackList.ForEach(
                delegate(IBeerInventoryCallback callback)
                    { callback.NotifyGuestLeftParty(guestName); });            
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
United States United States
I'm a passionate software developer and advocate of the Microsoft .NET platform. In my opinion, software development is a craft that necessitates a conscious effort to continually improve your skills rather than falling into the trap of complacency. I was also awarded as a Microsoft MVP in Connected Systems in 2008, 2009, and 2010.

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