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// FaceDoc.h : interface of the CFaceDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_FACEDOC_H__5B86D02D_037F_11D6_8012_E49EBD1BB26C__INCLUDED_)
#define AFX_FACEDOC_H__5B86D02D_037F_11D6_8012_E49EBD1BB26C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CFaceSrvrItem;
class CFaceDoc : public COleServerDoc
{
protected: // create from serialization only
CFaceDoc();
DECLARE_DYNCREATE(CFaceDoc)
// Attributes
public:
CFaceSrvrItem* GetEmbeddedItem()
{ return (CFaceSrvrItem*)COleServerDoc::GetEmbeddedItem(); }
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFaceDoc)
protected:
virtual COleServerItem* OnGetEmbeddedItem();
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
//}}AFX_VIRTUAL
// Implementation
public:
int m_nHappy;
void SetSad();
void SetHappy();
virtual ~CFaceDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
virtual CDocObjectServer* GetDocObjectServer(LPOLEDOCUMENTSITE pDocSite);
// Generated message map functions
protected:
//{{AFX_MSG(CFaceDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FACEDOC_H__5B86D02D_037F_11D6_8012_E49EBD1BB26C__INCLUDED_)
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I've been programming since I was really young. Started with HTML and Basic, looked at Pascal and Java, keen on Visual Basic and Visual C++, thinking about .NET and C#.