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///=======================================================================
/// ImageMagick .NET Wrapper
/// is
/// Copyright (C) 20Price ApS 2007, www.20prices.com
/// Free to use for non-commercial purposes
///
/// NOTICE:
/// ImageMagick, its logo and it source codes are
/// Copyright 1999-2007 ImageMagick Studio LLC
/// Please refer to http://www.imagemagick.org/script/license.php
/// for details.
///
/// Geometry class
///=======================================================================
#include "Types.h"
#pragma once
using namespace System;
using namespace System::Runtime::InteropServices;
namespace ImageMagickNET
{
public ref class Geometry
{
internal:
Magick::Geometry* geometry;
protected:
~Geometry() { this->!Geometry(); }
!Geometry() { if( geometry!=NULL ) { delete geometry; geometry = NULL; } }
public:
// constructors
Geometry ( );
Geometry (
unsigned int width_,
unsigned int height_,
unsigned int xOff_,
unsigned int yOff_,
bool xNegative_,
bool yNegative_ );
Geometry ( System::String ^geometry_ );
Geometry ( Geometry^ geometry_ );
// Width
void Width ( unsigned int width_ );
unsigned int Width ( void );
// Height
void Height ( unsigned int height_ );
unsigned int Height ( void );
// X offset from origin
void XOff ( unsigned int xOff_ );
unsigned int XOff ( void );
// Y offset from origin
void YOff ( unsigned int yOff_ );
unsigned int YOff ( void );
// Sign of X offset negative? (X origin at right)
void XNegative ( bool xNegative_ );
bool XNegative ( void );
// Sign of Y offset negative? (Y origin at bottom)
void YNegative ( bool yNegative_ );
bool YNegative ( void );
// Width and height are expressed as percentages
void Percent ( bool percent_ );
bool Percent ( void );
// Resize without preserving aspect ratio (!)
void Aspect ( bool aspect_ );
bool Aspect ( void );
// Resize if image is greater than size (>)
void Greater ( bool greater_ );
bool Greater ( void );
// Resize if image is less than size (<)
void Less ( bool less_ );
bool Less ( void );
// Does object contain valid geometry?
void IsValid ( bool isValid_ );
bool IsValid ( void );
};
}
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