|
/******************************************************************
***
***
*** FREE WINDOWLESS FLASH CONTROL
***
*** by Makarov Igor
***
*** for questions and remarks mailto: mak_july@list.ru
***
***
*******************************************************************/
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
//#define WINVER 0x0500
#define _WIN32_WINDOWS 0x0500
#define _WIN32_WINNT 0x0500
// Windows Header Files:
#include <windows.h>
#if defined(WINVER) && (WINVER < 0x0500)
#pragma message( "**********************************************************\nThis should be built using Platform SDK February 2003 or later (WINVER 0x0500)\n**********************************************************" )
#endif
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
#include <assert.h>
#include <ddraw.h>
#ifndef DEFINE_GUID2
#define DEFINE_GUID2(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
const GUID name \
= { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
#endif
// Local Header Files
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
Fred is an experienced software engineer with in-depth knowledge of software design, coding and testing. He is interested in the analysis, requirements and design phases in particular, but still enjoys ‘getting his hands dirty’ with software programming. Favorite programming languages are C, C++, C# and Java.
LinkedIn:
profile