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Posted 15 Mar 2007

How to Marshal a C++ Class

, 15 Mar 2007
An article on how to marshal a C++ class
using System;
using System.Runtime.InteropServices;

namespace ExampleTestAppWithCSWrapper
	public class CSUnmanagedTestClass : IDisposable
		#region PInvokes
		static private extern IntPtr CreateTestClass();

		static private extern void DisposeTestClass(IntPtr pTestClassObject);

		static private extern void PassInt(IntPtr pClassObject, int nValue);
		static private extern void CallPassInt(IntPtr pTestClassObject, int nValue);

		[DllImport("ExampleUnmanagedDLL.dll", CharSet = CharSet.Ansi)]
		static private extern void CallPassString(IntPtr pTestClassObject, string strValue);

		[DllImport("ExampleUnmanagedDLL.dll", CharSet = CharSet.Ansi)]
		static private extern string CallReturnString(IntPtr pTestClassObject);
		#endregion PInvokes

		#region Members
		private IntPtr m_pNativeObject;		// Variable to hold the C++ class's this pointer
		#endregion Members

		public CSUnmanagedTestClass()
			// We have to Create an instance of this class through an exported function
			this.m_pNativeObject = CreateTestClass();

		public void Dispose()

		protected virtual void Dispose(bool bDisposing)
			if(this.m_pNativeObject != IntPtr.Zero)
				// Call the DLL Export to dispose this class
				this.m_pNativeObject = IntPtr.Zero;

				// No need to call the finalizer since we've now cleaned
				// up the unmanaged memory

		// This finalizer is called when Garbage collection occurs, but only if
		// the IDisposable.Dispose method wasn't already called.

		#region Wrapper methods
		public void PassInt(int nValue)
			CallPassInt(this.m_pNativeObject, nValue);

		public void PassString(string strValue)
			CallPassString(this.m_pNativeObject, strValue);

		public string ReturnString()
			return CallReturnString(this.m_pNativeObject);
		#endregion Wrapper methods

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About the Author

Software Developer
United States United States
In a nutshell, my forte is Windows, Macintosh, and cross-platform development, and my interests are in UI, image processing, and MIDI application development.

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