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EnvMan 1.3 - Windows Environment Variables Manager

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1 Feb 2008GPL36 min read 148K   360   83  
Environment Variables Manager (EnvMan) is a tool written in C# .Net intended to handle the administration of Windows Shell Environment Variables. It is designed to replace Control Panel System Environment Manager and easily manage long variable values.
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{2704D52D-4FE5-49C1-8FCE-9619155B01F6}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>EnvMan</RootNamespace>
    <AssemblyName>EnvMan</AssemblyName>
    <StartupObject>EnvMan.Program</StartupObject>
    <ApplicationIcon>Options.ico</ApplicationIcon>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
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    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
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    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
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    <Reference Include="System.Data" />
    <Reference Include="System.Deployment" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="FrmAbout.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FrmAbout.designer.cs">
      <DependentUpon>FrmAbout.cs</DependentUpon>
    </Compile>
    <Compile Include="FrmMain.cs">
      <SubType>Form</SubType>
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      <SubType>Designer</SubType>
      <DependentUpon>FrmMain.cs</DependentUpon>
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      <Generator>ResXFileCodeGenerator</Generator>
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      <SubType>Designer</SubType>
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    <Compile Include="Properties\Resources.Designer.cs">
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      <DependentUpon>Resources.resx</DependentUpon>
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      <Generator>SettingsSingleFileGenerator</Generator>
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      <AutoGen>True</AutoGen>
      <DependentUpon>Settings.settings</DependentUpon>
      <DesignTimeSharedInput>True</DesignTimeSharedInput>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <None Include="app.config" />
    <None Include="Resources\ShutDown.PNG" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="Options.ico" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\EnvManager\EnvManager.csproj">
      <Project>{93A8FFFE-31F3-405B-92A7-3BF9DAB60EF7}</Project>
      <Name>EnvManager</Name>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

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