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Multithreaded Non-blocking Socket Server and Client, Based on Synchronized Socket

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11 Mar 2002 98K   3.9K   33  
Non-blocking socket class using synchronized socket.
// Synchronized socket server deamon that support multiple clients
// Author: Kevin Hua
// Create: 2002-2-25 14:00
// Revision: 1
// Contact: Kevin-Hua@Woncore.com
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SYNCSOCKETSERVER_H__6C21FFA2_485A_11D5_9692_0050BA8CD8A0__INCLUDED_)
#define AFX_SYNCSOCKETSERVER_H__6C21FFA2_485A_11D5_9692_0050BA8CD8A0__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#pragma warning(disable:4786)

#include <winsock2.h>
#include <process.h>
#include <list>

using namespace std;


#ifdef _DEBUG
#define new DEBUG_NEW
#endif


#pragma warning(disable : 4786)


template<class TSocketWorker>
class CSyncSocketServer
{
private:
	typedef list<TSocketWorker* > NEW_CONNECTION_LIST;

	struct START_WORKER_THREAD_PARAM
	{
		void* pServer;
		void* pWorker;
	};

	struct REFUSE_THREAD_PARAM
	{
		void* pServer;
		SOCKET s;
	};

public:
	CSyncSocketServer()
	{
		m_bRunning = FALSE;
		m_nServerPort = 0;
		m_nClientsMax = 100;
		m_nTimeout = -1;
		m_hEventShutdown = CreateEvent(NULL, FALSE, FALSE, NULL);
		InitializeCriticalSection(&m_cs);

		WORD wVersionRequested;
		WSADATA wsaData;
		int result;
		 
		wVersionRequested = MAKEWORD(2, 2);
		 
		result = WSAStartup(wVersionRequested, &wsaData);
		if(result != 0)
		{
		    m_bWSAStartup = FALSE;
		}
		 
		if (LOBYTE( wsaData.wVersion) != 2 ||
		        HIBYTE(wsaData.wVersion) != 2) 
		{
		    WSACleanup();
		    m_bWSAStartup = FALSE; 
		}		
	}

	virtual	~CSyncSocketServer()
	{
		if(m_bRunning)
			Shutdown();

		CloseHandle(m_hEventShutdown);
		DeleteCriticalSection(&m_cs);

		if(m_bWSAStartup)
			WSACleanup();
	}


	BOOL IsRunning()
	{
		return m_bRunning;
	}

	unsigned int GetClientsCount()
	{
		EnterCriticalSection(&m_cs);
		int nCount = m_listNewConnections.size();
		LeaveCriticalSection(&m_cs);

		return nCount;
	}

	void SetClientsMax(unsigned int nMax)
	{
		m_nClientsMax = nMax;
	}

	void SetCannotConnectMsg(const char* pMsg)
	{
		m_strCannotConnectMsg = pMsg;
	}

	unsigned long GetTimeout()
	{
		return m_nTimeout;
	}

	unsigned long SetTimeout(unsigned long nNewVal)
	{
		if(nNewVal == 0)
			nNewVal = -1;

		unsigned long nOldVal = m_nTimeout;
		m_nTimeout = nNewVal;

		EnterCriticalSection(&m_cs);
		NEW_CONNECTION_LIST::iterator it;
		for(it = m_listNewConnections.begin(); it != m_listNewConnections.end(); ++it)
		{
			TSocketWorker* pWorker = *it;
			if(pWorker)
				pWorker->SetTimeout(m_nTimeout);
		}
		LeaveCriticalSection(&m_cs);
		
		return nOldVal;
	}

	
public:						
	BOOL Run(int nPort)
	{
		if(!m_bWSAStartup)
			return FALSE;
		
		if(m_bRunning)
		{
			if(nPort != m_nServerPort)
				return FALSE;
			else
				return TRUE;
		}
		
		
		m_nServerPort = nPort;

		m_hThreadH = (HANDLE)_beginthread(HelperThread, 0, this);
		if(-1 == (int)m_hThreadH)
		{
			return FALSE;
		}

		m_hThreadLaunchedEvent	= CreateEvent(NULL, FALSE, TRUE, NULL);

		// Launch Accept Thread
		ResetEvent(m_hThreadLaunchedEvent);
		m_hThreadA = (HANDLE)_beginthread(AcceptThread, 0, this);
		if(-1 == (int)m_hThreadA)
		{
			CloseHandle(m_hThreadLaunchedEvent);			
			return FALSE;
		}

		if(WaitForSingleObject(m_hThreadLaunchedEvent, 30000) == WAIT_TIMEOUT)
		{
			TRACE("CSyncSocketServer::Run()   Terminate AcceptThread\n");			
			TerminateThread(m_hThreadA, 0);
			CloseHandle(m_hThreadLaunchedEvent);
			return FALSE;
		}

		CloseHandle(m_hThreadLaunchedEvent);
		
		return m_bRunning = TRUE;
	}

	BOOL Shutdown()
	{
		if(!m_bRunning)
			return FALSE;
		
		BOOL bResult = TRUE;

		m_bShutingdown = TRUE;
		
		closesocket(m_socketAccept);
		m_socketAccept = INVALID_SOCKET;
		
		SetEvent(m_hEventShutdown);
		
		if(WaitForSingleObject(m_hThreadA, 10000) == WAIT_TIMEOUT)
		{
			TRACE("CSyncSocketServer::Shutdown()   Terminate RecvThread\n");
			TerminateThread(m_hThreadA, 0);
			CloseHandle(m_hThreadA); 		
		}


		Sleep(3000);
		
		EnterCriticalSection(&m_cs);

		// Close all connections to clients, and you 
		// should not call DeleteSocketWorker() here
		// because it'll causes memory leaks when app quits
		NEW_CONNECTION_LIST::iterator it;
		for(it = m_listNewConnections.begin(); it != m_listNewConnections.end(); ++it)
		{
			TSocketWorker* pWorker = *it;
			if(!pWorker)
				continue;

			if(pWorker->IsConnected())
				pWorker->Disconnect();
		}
		
		for(it = m_listNewConnections.begin(); it != m_listNewConnections.end(); ++it)
		{
			TSocketWorker* pWorker = *it;
			if(!pWorker)
				continue;

			try
			{
				pWorker->Stop();
				delete pWorker;
			}
			catch(...)
			{
				TRACE("CSyncSocketServer::DeleteSocketWorker() exception.\n");
			}
		}
		
		m_listNewConnections.clear();
	
		LeaveCriticalSection(&m_cs);

		Reset();

		return TRUE;
	}
	
private:
	BOOL StartSocketWorker(TSocketWorker* pWorker)
	{
		if(!pWorker)
			return FALSE;

		START_WORKER_THREAD_PARAM* pParam = new START_WORKER_THREAD_PARAM();
		pParam->pServer = (void*)this;
		pParam->pWorker = (void*)pWorker;
		
		if(-1 == _beginthread(StartWorkerThread, 0, pParam))
		{
			return FALSE;
		}

		return TRUE;
	}
	

	static void __cdecl StartWorkerThread(void* pParam)
	{
		if(pParam)
		{
			START_WORKER_THREAD_PARAM* p = (START_WORKER_THREAD_PARAM*)pParam;
			CSyncSocketServer *pServer = (CSyncSocketServer*)p->pServer;
			TSocketWorker* pWorker = (TSocketWorker*)p->pWorker;

			try
			{
				if(pWorker->Start(pServer->m_strCannotConnectMsg.c_str(), pServer->m_strCannotConnectMsg.size()))
				{
					EnterCriticalSection(&pServer->m_cs);
					pServer->m_listNewConnections.push_back(pWorker);
					LeaveCriticalSection(&pServer->m_cs);
				}
				else
				{
					pWorker->Stop();
					delete pWorker;
				}
				
			}
			catch(...)
			{
				TRACE("CSyncSocketServer::StartWorkerThread() exception.\n");
				pServer->DeleteSocketWorker(pWorker);
			}

			delete p;
		}
	}

	void DeleteSocketWorker(TSocketWorker *pWorker)
	{
		if(!pWorker)
			return;
		
		if(-1 == _beginthread(DeleteWorkerThread, 0, pWorker))
		{
			try
			{
				pWorker->Stop();
				delete pWorker;
			}
			catch(...)
			{
				TRACE("CSyncSocketServer::DeleteSocketWorker() exception.\n");
			}
		}
	}

	static void __cdecl DeleteWorkerThread(void* pParam)
	{
		TSocketWorker* pWorker = (TSocketWorker*)pParam;
		if(pWorker)
		{
			try
			{
				pWorker->Stop();
				delete pWorker;
			}
			catch(...)
			{
				TRACE("CSyncSocketServer::DeleteSocketWorker() exception.\n");
			}
		}
	}

	static void __cdecl HelperThread(void* pParam)
	{// delete disconnected workers
		CSyncSocketServer *pServer = (CSyncSocketServer*)pParam;
		while(WAIT_OBJECT_0 != WaitForSingleObject(pServer->m_hEventShutdown, 1000))
		{
			NEW_CONNECTION_LIST listRunning, listClosed;
			NEW_CONNECTION_LIST::iterator it;

			listRunning.clear();
			listClosed.clear();
			
			EnterCriticalSection(&pServer->m_cs);
			for(it = pServer->m_listNewConnections.begin(); it != pServer->m_listNewConnections.end(); ++it)
			{
				TSocketWorker* pWorker = *it;
				if(pWorker && pWorker->IsConnected())
					listRunning.push_back(pWorker);
				else if(pWorker)
					listClosed.push_back(pWorker);
			}

			if(listRunning.size() != pServer->m_listNewConnections.size())
				pServer->m_listNewConnections = listRunning;


			while(listClosed.size())
			{
				TSocketWorker* pWorker = *listClosed.begin();
				pServer->DeleteSocketWorker(pWorker);
				listClosed.pop_front();
			}
			
			LeaveCriticalSection(&pServer->m_cs);
		}
	}

	static void __cdecl	AcceptThread(void* pParam)   // accecpt new connection and return the socket
	{
		CSyncSocketServer *pServer = (CSyncSocketServer*)pParam;
		SOCKET s; // Main Listen Socket
		sockaddr_in saLocal;
		sockaddr ClientAddr;
		INT addrlen = sizeof(ClientAddr);
		sockaddr_in sain;
		char szClientAddr[50];
		int result;
		
		saLocal.sin_family		= AF_INET;
		saLocal.sin_port		= htons(pServer->m_nServerPort);
		saLocal.sin_addr.s_addr = INADDR_ANY;
				
		s = socket(AF_INET, SOCK_STREAM, 0);
		if(s == INVALID_SOCKET)
		{
			return;
		}
		
		//
		//	B I N D
		//
		result = bind(s, (struct sockaddr *)&saLocal, sizeof(saLocal));
		if(result == SOCKET_ERROR)
		{
			shutdown(s, SD_SEND);
			closesocket(s);
			return;
		}	

		//
		//	L I S T E N
		//
		result = listen(s, SOMAXCONN);
		if(result == SOCKET_ERROR)
		{
			shutdown(s, SD_SEND);
			closesocket(s);
			return;
		}	
		
		pServer->m_socketAccept = s;

		SetEvent(pServer->m_hThreadLaunchedEvent);

		for(;;)
		{

				SOCKET ClientSocket = accept(s, &ClientAddr, &addrlen);

				if(INVALID_SOCKET == ClientSocket )
				{ 
					int nErrCode = WSAGetLastError();
					if(nErrCode == WSAEMFILE || nErrCode == WSAENOBUFS)
						continue;
					
					if(pServer->m_bShutingdown)
						break; 
				}
				else
				{
					memcpy(&sain, &ClientAddr, addrlen);
					sprintf(szClientAddr, "%d.%d.%d.%d", 
						sain.sin_addr.S_un.S_un_b.s_b1, 
						sain.sin_addr.S_un.S_un_b.s_b2, 
						sain.sin_addr.S_un.S_un_b.s_b3, 
						sain.sin_addr.S_un.S_un_b.s_b4);

					pServer->AddClient(ClientSocket, szClientAddr, sain.sin_port);
				}
		}

		shutdown(s, SD_SEND);
		closesocket(s);
		return;
	}	

	static void __cdecl RefuseThread(void* pParam)
	{
		REFUSE_THREAD_PARAM* p = (REFUSE_THREAD_PARAM*)pParam;
		if(p)
		{
			CSyncSocketServer* pServer = (CSyncSocketServer*)p->pServer;
			send(p->s, pServer->m_strCannotConnectMsg.c_str(), pServer->m_strCannotConnectMsg.size(), 0);
			shutdown(p->s, SD_SEND);
			closesocket(p->s);
			delete p;
		}
	}
	
	BOOL AddClient(SOCKET s, const char* szClientAddress, int port)
	{
		if(!CanJoin())
		{
			REFUSE_THREAD_PARAM* p = new REFUSE_THREAD_PARAM();
			
			p->pServer = this;
			p->s = s;
			if(-1 == _beginthread(RefuseThread, 0, p))
			{
				send(s, m_strCannotConnectMsg.c_str(), m_strCannotConnectMsg.size(), 0);
				shutdown(s, SD_SEND);
				closesocket(s);		
				delete p;
			}
			return FALSE;
		}

		TSocketWorker* pWorker = new TSocketWorker(s, szClientAddress, port, TRUE);
		if(pWorker)
		{
			pWorker->SetTimeout(m_nTimeout);
			if(!StartSocketWorker(pWorker))
				DeleteSocketWorker(pWorker);
		}

		
		return TRUE;
	}

	void Reset() // Release resource allocated and reset all date members to initial states 
	{
		m_bRunning = FALSE;
		m_hThreadA = NULL;
		m_hThreadH = NULL;
	}

	
	BOOL CanJoin()
	{
		if(INVALID_SOCKET == m_socketAccept)
			return FALSE;
		
		EnterCriticalSection(&m_cs);

		BOOL bRet = m_listNewConnections.size() < m_nClientsMax;

		LeaveCriticalSection(&m_cs);

		return bRet;
	}

	
private:					
	HANDLE					m_hThreadA; 
	HANDLE					m_hThreadH;						
	HANDLE					m_hThreadLaunchedEvent;
	HANDLE					m_hEventShutdown;						
						
	CRITICAL_SECTION		m_cs;
	
	unsigned short			m_nServerPort;

	BOOL					m_bRunning;
	BOOL					m_bWSAStartup;
protected:
	
	NEW_CONNECTION_LIST		m_listNewConnections;
	
private:
	BOOL					m_bShutingdown;
	SOCKET					m_socketAccept;

	unsigned int			m_nClientsMax;
	string					m_strCannotConnectMsg;

	unsigned long			m_nTimeout;
};


#endif // !defined(AFX_SYNCSOCKETSERVER_H__6C21FFA2_485A_11D5_9692_0050BA8CD8A0__INCLUDED_)

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