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C# Synth Toolkit - Part I

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17 Aug 2007MIT13 min read 238K   6.4K   130  
A toolkit for creating software synthesizers with C# and Managed DirectX.
#region License

/* Copyright (c) 2007 Leslie Sanford
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy 
 * of this software and associated documentation files (the "Software"), to 
 * deal in the Software without restriction, including without limitation the 
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 
 * sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in 
 * all copies or substantial portions of the Software. 
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 
 * THE SOFTWARE.
 */

#endregion

#region Contact

/*
 * Leslie Sanford
 * Email: jabberdabber@hotmail.com
 */

#endregion

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;

namespace Sanford.Multimedia.Synth
{
    /// <summary>
    /// Represents a collection of Programs.
    /// </summary>
    internal sealed class Bank : IEnumerable<Program>
    {
        #region Bank Members

        #region Fields

        // Use to identify Bank files.
        private const string BankFileHeader = "Synth Bank File";

        // The Programs belonging to the Bank.
        private List<Program> programs = new List<Program>();

        // The name of the synthesizer the Bank belongs to.
        private string synthName;

        // The number of parameters in each Program.
        private int parameterCount;

        #endregion

        #region Constructors

        /// <summary>
        /// Initializes a new instance of the Bank class with the specified 
        /// synthesizer name and parameter count.
        /// </summary>
        /// <param name="synthName">
        /// The name of the synthesizer to which the Bank belongs.
        /// </param>
        /// <param name="parameterCount">
        /// The number of parameters used by the Programs in the Bank.
        /// </param>
        /// <exception cref="ArgumentNullException">
        /// synthName is null.
        /// </exception>
        /// <exception cref="ArgumentOutOfRangeException">
        /// parameterCount is less than zero.
        /// </exception>
        public Bank(string synthName, int parameterCount)
        {
            #region Require

            if(synthName == null)
            {
                throw new ArgumentNullException("synthName");
            }
            else if(parameterCount < 0)
            {
                throw new ArgumentOutOfRangeException("parameterCount");
            }

            #endregion

            this.synthName = synthName;
            this.parameterCount = parameterCount;

            // Create Programs.
            for(int i = 0; i < 128; i++)
            {
                programs.Add(new Program(synthName, parameterCount));
            }
        }

        #endregion

        #region Methods

        /// <summary>
        /// Loads data into Bank using the specified file name.
        /// </summary>
        /// <param name="fileName">
        /// The name of the file from which to load data.
        /// </param>
        /// <exception cref="FileException">
        /// The file is not the right type or the number of parameters is not correct.
        /// </exception>
        public void Load(string fileName)
        {
            using(FileStream stream = new FileStream(fileName, FileMode.Open, FileAccess.Read))
            {
                BinaryReader reader = new BinaryReader(stream);

                // If this isn't a bank file.
                if(reader.ReadString() != BankFileHeader)
                {
                    reader.Close();

                    throw new FileException("Wrong type of file.");
                }

                // If the synthesizer name does not match.
                if(reader.ReadString() != synthName)
                {
                    reader.Close();
                    
                    throw new FileException("Wrong type of file.");
                }

                int p = reader.ReadInt32();

                // Choose the smaller number of parameters. This gives us some
                // flexibility with changing the number of parameters, though
                // mismatching parameters to values is possible.
                p = (p < parameterCount ? p : parameterCount);               

                List<Program> newPrograms = new List<Program>();

                // Read programs from file.
                for(int i = 0; i < ProgramCount; i++)
                {
                    newPrograms.Add(new Program(synthName, reader.ReadString(), parameterCount));

                    // Read parameter data into Program.
                    for(int n = 0; n < p; n++)
                    {
                        newPrograms[i][n] = reader.ReadSingle();
                    }
                }

                // Replace old Programs with the new ones.
                programs = newPrograms;

                reader.Close();
            }
        }

        /// <summary>
        /// Saves bank data to file using the specified file name.
        /// </summary>
        /// <param name="fileName">
        /// The file name to use for saving program data.
        /// </param>
        public void Save(string fileName)
        {
            using(FileStream stream = new FileStream(fileName, FileMode.Create))
            {
                BinaryWriter writer = new BinaryWriter(stream);

                writer.Write(BankFileHeader);
                writer.Write(synthName);                
                writer.Write(parameterCount);

                foreach(Program program in programs)
                {
                    writer.Write(program.Name);

                    for(int i = 0; i < parameterCount; i++)
                    {
                        writer.Write(program[i]);
                    }
                }

                writer.Close();
            }
        }

        #endregion

        #region Properties

        /// <summary>
        /// Gets the Program at the specified zero-based index.
        /// </summary>
        /// <param name="index">
        /// The zero-based index of the Program to get.
        /// </param>
        /// <returns>
        /// The Program at the specified zero-based index.
        /// </returns>
        /// <exception cref="IndexOutOfRangeException">
        /// index is less than zero or greater than or equal to Count.
        /// </exception>
        public Program this[int index]
        {
            get
            {
                #region Require

                if(index < 0 || index >= ProgramCount)
                {
                    throw new ArgumentOutOfRangeException("index");
                }

                #endregion

                return programs[index];
            }
        }

        /// <summary>
        /// Gets the number of Programs.
        /// </summary>
        public int ProgramCount
        {
            get
            {
                return programs.Count;
            }
        }

        #endregion

        #endregion

        #region IEnumerable<Program> Members

        public IEnumerator<Program> GetEnumerator()
        {
            return programs.GetEnumerator();
        }

        #endregion

        #region IEnumerable Members

        IEnumerator IEnumerable.GetEnumerator()
        {
            return programs.GetEnumerator();
        }

        #endregion
    }
}

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License

This article, along with any associated source code and files, is licensed under The MIT License


Written By
United States United States
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.

After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.

Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.

Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.

Besides programming, his other interests are photography and playing his Les Paul guitars.

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