Click here to Skip to main content
15,886,110 members
Articles / Desktop Programming / MFC

Auto-Task Tool for Web Game Travian

Rate me:
Please Sign up or sign in to vote.
4.84/5 (26 votes)
29 Oct 20075 min read 781.6K   7.1K   45  
Developing Auto-Task Tool for Web Game Travian
#ifndef CRYPTOPP_ALGEBRA_H
#define CRYPTOPP_ALGEBRA_H

#include "config.h"

NAMESPACE_BEGIN(CryptoPP)

class Integer;

// "const Element&" returned by member functions are references
// to internal data members. Since each object may have only
// one such data member for holding results, the following code
// will produce incorrect results:
// abcd = group.Add(group.Add(a,b), group.Add(c,d));
// But this should be fine:
// abcd = group.Add(a, group.Add(b, group.Add(c,d));

//! Abstract Group
template <class T> class CRYPTOPP_NO_VTABLE AbstractGroup
{
public:
	typedef T Element;

	virtual ~AbstractGroup() {}

	virtual bool Equal(const Element &a, const Element &b) const =0;
	virtual const Element& Identity() const =0;
	virtual const Element& Add(const Element &a, const Element &b) const =0;
	virtual const Element& Inverse(const Element &a) const =0;
	virtual bool InversionIsFast() const {return false;}

	virtual const Element& Double(const Element &a) const;
	virtual const Element& Subtract(const Element &a, const Element &b) const;
	virtual Element& Accumulate(Element &a, const Element &b) const;
	virtual Element& Reduce(Element &a, const Element &b) const;

	virtual Element ScalarMultiply(const Element &a, const Integer &e) const;
	virtual Element CascadeScalarMultiply(const Element &x, const Integer &e1, const Element &y, const Integer &e2) const;

	virtual void SimultaneousMultiply(Element *results, const Element &base, const Integer *exponents, unsigned int exponentsCount) const;
};

//! Abstract Ring
template <class T> class CRYPTOPP_NO_VTABLE AbstractRing : public AbstractGroup<T>
{
public:
	typedef T Element;

	AbstractRing() {m_mg.m_pRing = this;}
	AbstractRing(const AbstractRing &source) {m_mg.m_pRing = this;}
	AbstractRing& operator=(const AbstractRing &source) {return *this;}

	virtual bool IsUnit(const Element &a) const =0;
	virtual const Element& MultiplicativeIdentity() const =0;
	virtual const Element& Multiply(const Element &a, const Element &b) const =0;
	virtual const Element& MultiplicativeInverse(const Element &a) const =0;

	virtual const Element& Square(const Element &a) const;
	virtual const Element& Divide(const Element &a, const Element &b) const;

	virtual Element Exponentiate(const Element &a, const Integer &e) const;
	virtual Element CascadeExponentiate(const Element &x, const Integer &e1, const Element &y, const Integer &e2) const;

	virtual void SimultaneousExponentiate(Element *results, const Element &base, const Integer *exponents, unsigned int exponentsCount) const;

	virtual const AbstractGroup<T>& MultiplicativeGroup() const
		{return m_mg;}

private:
	class MultiplicativeGroupT : public AbstractGroup<T>
	{
	public:
		const AbstractRing<T>& GetRing() const
			{return *m_pRing;}

		bool Equal(const Element &a, const Element &b) const
			{return GetRing().Equal(a, b);}

		const Element& Identity() const
			{return GetRing().MultiplicativeIdentity();}

		const Element& Add(const Element &a, const Element &b) const
			{return GetRing().Multiply(a, b);}

		Element& Accumulate(Element &a, const Element &b) const
			{return a = GetRing().Multiply(a, b);}

		const Element& Inverse(const Element &a) const
			{return GetRing().MultiplicativeInverse(a);}

		const Element& Subtract(const Element &a, const Element &b) const
			{return GetRing().Divide(a, b);}

		Element& Reduce(Element &a, const Element &b) const
			{return a = GetRing().Divide(a, b);}

		const Element& Double(const Element &a) const
			{return GetRing().Square(a);}

		Element ScalarMultiply(const Element &a, const Integer &e) const
			{return GetRing().Exponentiate(a, e);}

		Element CascadeScalarMultiply(const Element &x, const Integer &e1, const Element &y, const Integer &e2) const
			{return GetRing().CascadeExponentiate(x, e1, y, e2);}

		void SimultaneousMultiply(Element *results, const Element &base, const Integer *exponents, unsigned int exponentsCount) const
			{GetRing().SimultaneousExponentiate(results, base, exponents, exponentsCount);}

		const AbstractRing<T> *m_pRing;
	};

	MultiplicativeGroupT m_mg;
};

// ********************************************************

//! Base and Exponent
template <class T, class E = Integer>
struct BaseAndExponent
{
public:
	BaseAndExponent() {}
	BaseAndExponent(const T &base, const E &exponent) : base(base), exponent(exponent) {}
	bool operator<(const BaseAndExponent<T, E> &rhs) const {return exponent < rhs.exponent;}
	T base;
	E exponent;
};

// VC60 workaround: incomplete member template support
template <class Element, class Iterator>
	Element GeneralCascadeMultiplication(const AbstractGroup<Element> &group, Iterator begin, Iterator end);
template <class Element, class Iterator>
	Element GeneralCascadeExponentiation(const AbstractRing<Element> &ring, Iterator begin, Iterator end);

// ********************************************************

//! Abstract Euclidean Domain
template <class T> class CRYPTOPP_NO_VTABLE AbstractEuclideanDomain : public AbstractRing<T>
{
public:
	typedef T Element;

	virtual void DivisionAlgorithm(Element &r, Element &q, const Element &a, const Element &d) const =0;

	virtual const Element& Mod(const Element &a, const Element &b) const =0;
	virtual const Element& Gcd(const Element &a, const Element &b) const;

protected:
	mutable Element result;
};

// ********************************************************

//! EuclideanDomainOf
template <class T> class EuclideanDomainOf : public AbstractEuclideanDomain<T>
{
public:
	typedef T Element;

	EuclideanDomainOf() {}

	bool Equal(const Element &a, const Element &b) const
		{return a==b;}

	const Element& Identity() const
		{return Element::Zero();}

	const Element& Add(const Element &a, const Element &b) const
		{return result = a+b;}

	Element& Accumulate(Element &a, const Element &b) const
		{return a+=b;}

	const Element& Inverse(const Element &a) const
		{return result = -a;}

	const Element& Subtract(const Element &a, const Element &b) const
		{return result = a-b;}

	Element& Reduce(Element &a, const Element &b) const
		{return a-=b;}

	const Element& Double(const Element &a) const
		{return result = a.Doubled();}

	const Element& MultiplicativeIdentity() const
		{return Element::One();}

	const Element& Multiply(const Element &a, const Element &b) const
		{return result = a*b;}

	const Element& Square(const Element &a) const
		{return result = a.Squared();}

	bool IsUnit(const Element &a) const
		{return a.IsUnit();}

	const Element& MultiplicativeInverse(const Element &a) const
		{return result = a.MultiplicativeInverse();}

	const Element& Divide(const Element &a, const Element &b) const
		{return result = a/b;}

	const Element& Mod(const Element &a, const Element &b) const
		{return result = a%b;}

	void DivisionAlgorithm(Element &r, Element &q, const Element &a, const Element &d) const
		{Element::Divide(r, q, a, d);}

	bool operator==(const EuclideanDomainOf<T> &rhs) const
		{return true;}

private:
	mutable Element result;
};

//! Quotient Ring
template <class T> class QuotientRing : public AbstractRing<typename T::Element>
{
public:
	typedef T EuclideanDomain;
	typedef typename T::Element Element;

	QuotientRing(const EuclideanDomain &domain, const Element &modulus)
		: m_domain(domain), m_modulus(modulus) {}

	const EuclideanDomain & GetDomain() const
		{return m_domain;}

	const Element& GetModulus() const
		{return m_modulus;}

	bool Equal(const Element &a, const Element &b) const
		{return m_domain.Equal(m_domain.Mod(m_domain.Subtract(a, b), m_modulus), m_domain.Identity());}

	const Element& Identity() const
		{return m_domain.Identity();}

	const Element& Add(const Element &a, const Element &b) const
		{return m_domain.Add(a, b);}

	Element& Accumulate(Element &a, const Element &b) const
		{return m_domain.Accumulate(a, b);}

	const Element& Inverse(const Element &a) const
		{return m_domain.Inverse(a);}

	const Element& Subtract(const Element &a, const Element &b) const
		{return m_domain.Subtract(a, b);}

	Element& Reduce(Element &a, const Element &b) const
		{return m_domain.Reduce(a, b);}

	const Element& Double(const Element &a) const
		{return m_domain.Double(a);}

	bool IsUnit(const Element &a) const
		{return m_domain.IsUnit(m_domain.Gcd(a, m_modulus));}

	const Element& MultiplicativeIdentity() const
		{return m_domain.MultiplicativeIdentity();}

	const Element& Multiply(const Element &a, const Element &b) const
		{return m_domain.Mod(m_domain.Multiply(a, b), m_modulus);}

	const Element& Square(const Element &a) const
		{return m_domain.Mod(m_domain.Square(a), m_modulus);}

	const Element& MultiplicativeInverse(const Element &a) const;

	bool operator==(const QuotientRing<T> &rhs) const
		{return m_domain == rhs.m_domain && m_modulus == rhs.m_modulus;}

protected:
	EuclideanDomain m_domain;
	Element m_modulus;
};

NAMESPACE_END

#ifdef CRYPTOPP_MANUALLY_INSTANTIATE_TEMPLATES
#include "algebra.cpp"
#endif

#endif

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


Written By
United States United States
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions