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//DirectSound.h
#ifndef __DirectSound_h_
#define __DirectSound_h_
#include <dmusici.h>
////////////////////////////////////////////////////
//
////////////////////////////////////////////////////
class CDirectSound
{
//
IDirectMusicSegment8* m_pSegment;
IDirectMusicAudioPath8* m_pAudioPath ;
IDirectSound3DBuffer8* m_pDSB;
IDirectMusicLoader8* m_pLoader;
IDirectMusicPerformance8* m_pPerformance;
BOOL m_bUse3dEffect;
public:
CDirectSound();
~CDirectSound();
BOOL Load(unsigned short *FileName);
BOOL Init();
BOOL CreateAudioPath(BOOL bUse3dEffects);
BOOL SoundPosition(float x,float y,float z);
BOOL PlayAudioPath(DWORD dwDelay);
BOOL SetVolume(long Volume);
BOOL SetVelocity(float x,float y,float z);
BOOL Stop();
BOOL Release();
};
////////////////////////////////////////////////////
//
////////////////////////////////////////////////////
#endif
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