Click here to Skip to main content
12,954,403 members (58,654 online)
Click here to Skip to main content

Stats

44.4K views
5.1K downloads
65 bookmarked
Posted 22 Aug 2007

Simple Ray Tracing in C# Part VI (Vertex Normal Interpolation)

, 15 Jul 2016 GPL3
An approach to interpolate vertex normals on triangles
CGTests
bin
Debug
beach.bmp
building.jpg
chess.bmp
chess2.bmp
cube.obj
cube2.obj
objs
chess.bmp
cube.obj
teapot.obj
teapot2.obj
oneshot.bmp
oneshot1.bmp
rttest.exe
rttest.pdb
rttest.vshost.exe
rttest.vshost.exe.manifest
ssGeometry.jpg
teapot.obj
worldmap1.bmp
WorldMapNASA.jpg
Release
rttest.exe
rttest.pdb
Properties

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)

Share

About the Author

andalmeida
Engineer
Brazil Brazil
Senior Analyst

Linkedin Profile

You may also be interested in...

Permalink | Advertise | Privacy | Terms of Use | Mobile
Web02 | 2.8.170525.1 | Last Updated 15 Jul 2016
Article Copyright 2007 by andalmeida
Everything else Copyright © CodeProject, 1999-2017
Layout: fixed | fluid