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using System;
using System.Text;
using System.ComponentModel;
using System.Collections;
namespace ScintillaNet
{
public abstract class ScintillaHelperBase : IDisposable
{
private Scintilla _scintilla;
private INativeScintilla _nativeScintilla;
protected internal Scintilla Scintilla
{
get { return _scintilla; }
set
{
_scintilla = value;
_nativeScintilla = (INativeScintilla)_scintilla;
}
}
private bool _isDisposed = false;
[Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public bool IsDisposed
{
get
{
return _isDisposed;
}
set
{
_isDisposed = value;
}
}
private void _scintilla_Load(object sender, EventArgs e)
{
Initialize();
}
protected internal virtual void Initialize(){}
protected internal INativeScintilla NativeScintilla
{
get { return _nativeScintilla; }
}
protected internal ScintillaHelperBase(Scintilla scintilla)
{
_scintilla = scintilla;
_nativeScintilla = (INativeScintilla)scintilla;
}
public virtual void Dispose()
{
_isDisposed = true;
}
}
}
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