|
// Copyright (c) 2011 Kerem KAT
//
// http://dissipatedheat.com/
// Do not hesisate to contact me about usage of the code or to make comments
// about the code. Your feedback will be appreciated.
// keremkat<@>gmail<.>com
//
// Kodun kullan�m� hakk�nda veya yorum yapmak i�in benimle ileti�im kurmaktan
// �ekinmeyiniz. Geri bildirimleriniz de�erlendirilecektir.
// keremkat<@>gmail<.>com
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
#ifndef TEXBOXBLUR_H_
#define TEXBOXBLUR_H_
/**
\file texBoxBlur.h
CUDA texture box blur kernelinin launcher metodunu tan�mlar.
*/
#include "cudaCommon.h"
void deviceTexBoxBlurLaunch(
float *d_Image,
int width,
int height
);
#endif // TEXBOXBLUR_H_
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.