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Duplicate songs detector via audio fingerprinting

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23 Jun 2020MIT44 min read 1.3M   20.4K   533  
Explains sound fingerprinting algorithm, with a practical example of detecting duplicate files on the user's local drive.
The aim of this article is to show an efficient algorithm of signal processing which will allow one to have a competent system of sound fingerprinting and signal recognition. I'll try to come with some explanations of the article's algorithm, and also speak about how it can be implemented using the C# programming language. Additionally, I'll try to cover topics of digital signal processing that are used in the algorithm, thus you'll be able to get a clearer image of the entire system. And as a proof of concept, I'll show you how to develop a simple WPF MVVM application.
// Sound Fingerprinting framework
// https://code.google.com/p/soundfingerprinting/
// Code license: GNU General Public License v2
// ciumac.sergiu@gmail.com

using System;

namespace DuplicateTracks.Fingerprinting
{
    /// <summary>
    ///   Incremental random stride
    /// </summary>
    public class IncrementalRandomStride : IStride
    {
        /// <summary>
        ///   Random stride
        /// </summary>
        private static readonly Random Random = new Random(unchecked((int) DateTime.Now.Ticks));

        private readonly int _firstStride;

        /// <summary>
        ///   Incremental random stride constructor
        /// </summary>
        /// <param name = "min">Min step in samples</param>
        /// <param name = "max">Max step in samples</param>
        /// <param name = "samplesPerFingerprint">Samples per fingerprint</param>
        public IncrementalRandomStride(int min, int max, int samplesPerFingerprint)
        {
            Min = min;
            Max = max;
            SamplesPerFingerprint = samplesPerFingerprint;
            _firstStride = 0;
        }

        /// <summary>
        ///   Minimal step between consecutive strides
        /// </summary>
        public int Min { get; set; }

        /// <summary>
        ///   Maximal step between consecutive strides
        /// </summary>
        public int Max { get; set; }

        /// <summary>
        ///   Number of samples per fingerprint
        /// </summary>
        public int SamplesPerFingerprint { get; set; }

        #region IStride Members

        /// <summary>
        ///   Get stride size
        /// </summary>
        /// <returns>Gets the stride</returns>
        public int GetStride()
        {
            return -SamplesPerFingerprint + Random.Next(Min, Max);
        }

        /// <summary>
        /// Get starting stride
        /// </summary>
        /// <returns>Stride</returns>
        public int GetFirstStride()
        {
            return _firstStride;
        }

        #endregion
    }
}

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This article, along with any associated source code and files, is licensed under The MIT License


Written By
Software Developer
Moldova (Republic of) Moldova (Republic of)
Interested in computer science, math, research, and everything that relates to innovation. Fan of agnostic programming, don't mind developing under any platform/framework if it explores interesting topics. In search of a better programming paradigm.

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