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Duplicate songs detector via audio fingerprinting

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23 Jun 2020MIT44 min read 1.3M   20.4K   533  
Explains sound fingerprinting algorithm, with a practical example of detecting duplicate files on the user's local drive.
The aim of this article is to show an efficient algorithm of signal processing which will allow one to have a competent system of sound fingerprinting and signal recognition. I'll try to come with some explanations of the article's algorithm, and also speak about how it can be implemented using the C# programming language. Additionally, I'll try to cover topics of digital signal processing that are used in the algorithm, thus you'll be able to get a clearer image of the entire system. And as a proof of concept, I'll show you how to develop a simple WPF MVVM application.
// Sound Fingerprinting framework
// git://github.com/AddictedCS/soundfingerprinting.git
// Code license: CPOL v.1.02
// ciumac.sergiu@gmail.com
using System;
using System.Collections.Generic;

namespace Soundfingerprinting.DbStorage.Entities
{
    /// <summary>
    ///   Fingerprint Entity object
    /// </summary>
    [Serializable]
    public class Fingerprint
    {
        #region Constructors

        /// <summary>
        ///   Parameter less constructor
        /// </summary>
        public Fingerprint()
        {
            Id = Int32.MinValue;
        }

        /// <summary>
        ///   Fingerprint constructor
        /// </summary>
        /// <param name = "id">Id of the fingerprint</param>
        /// <param name = "fingerprint">Fingerprint image</param>
        /// <param name = "trackId">Track identifier</param>
        /// <param name = "songOrder">Order # in the corresponding song</param>
        public Fingerprint(int id, bool[] fingerprint, Int32 trackId, int songOrder)
        {
            Id = id;
            Signature = fingerprint;
            TrackId = trackId;
            SongOrder = songOrder;
        }

        /// <summary>
        ///   Fingerprint constructor
        /// </summary>
        /// <param name = "id">Id of the fingerprint</param>
        /// <param name = "fingerprint">Fingerprint</param>
        /// <param name = "trackId">Track identifier</param>
        /// <param name = "totalFingerprints">Total fingerprints per track</param>
        /// <param name = "songOrder">Order # in the corresponding song</param>
        public Fingerprint(int id, bool[] fingerprint, Int32 trackId, int songOrder, int totalFingerprints)
            : this(id, fingerprint, trackId, songOrder)
        {
            TotalFingerprintsPerTrack = totalFingerprints;
        }

        #endregion

        #region Properties

        /// <summary>
        ///   Fingerprint value
        /// </summary>
        public bool[] Signature { get; set; }

        /// <summary>
        ///   Fingerprint Id
        /// </summary>
        /// <remarks>
        ///   Once inserted into the database the object will be given a unique identifier
        /// </remarks>
        public Int32 Id { get; set; }

        /// <summary>
        ///   Track Id to which the fingerprint belongs to
        /// </summary>
        public Int32 TrackId { get; set; }

        /// <summary>
        ///   Total fingerprints per track
        /// </summary>
        public int TotalFingerprintsPerTrack { get; set; }

        /// <summary>
        ///   Song order
        /// </summary>
        public int SongOrder { get; set; }

        #endregion

        /// <summary>
        ///   Associate fingerprint signatures with a specific track
        /// </summary>
        /// <param name = "fingerprintSignatures">Signatures built from one track</param>
        /// <param name = "trackId">Track id, which is the parent for this fingerprints</param>
        /// <returns>List of fingerprint entity objects</returns>
        public static List<Fingerprint> AssociateFingerprintsToTrack(IEnumerable<bool[]> fingerprintSignatures, Int32 trackId)
        {
            const int fakeId = -1;
            List<Fingerprint> fingers = new List<Fingerprint>();
            int c = 0;
            foreach (bool[] signature in fingerprintSignatures)
            {
                fingers.Add(new Fingerprint(fakeId, signature, trackId, c));
                c++;
            }
            return fingers;
        }
    }
}

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This article, along with any associated source code and files, is licensed under The MIT License


Written By
Software Developer
Moldova (Republic of) Moldova (Republic of)
Interested in computer science, math, research, and everything that relates to innovation. Fan of agnostic programming, don't mind developing under any platform/framework if it explores interesting topics. In search of a better programming paradigm.

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