using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Shapes;
using System.Windows.Threading;
using SUT.PrintEngine.ViewModels;
namespace SUT.PrintEngine.Controls.WaitScreen
{
/// <summary>
/// Interaction logic for WaitScreenView.xaml
/// </summary>
public partial class WaitScreenView : UserControl,IWaitScreenView
{
public WaitScreenView()
{
InitializeComponent();
_animationTimer = new DispatcherTimer(
DispatcherPriority.Input, Dispatcher) {Interval = new TimeSpan(0, 0, 0, 0, 75)};
}
#region IView Members
public IWaitScreenViewModel WaitScreenViewModel;
public IViewModel ViewModel
{
set
{
WaitScreenViewModel = value as IWaitScreenViewModel;
DataContext = value;
}
}
#endregion
#region Data
private readonly DispatcherTimer _animationTimer;
#endregion
#region Private Methods
private void Start()
{
_animationTimer.Tick += HandleAnimationTick;
_animationTimer.Start();
}
private void Stop()
{
_animationTimer.Stop();
_animationTimer.Tick -= HandleAnimationTick;
}
private void HandleAnimationTick(object sender, EventArgs e)
{
SpinnerRotate.Angle = (SpinnerRotate.Angle + 36) % 360;
}
private void HandleLoaded(object sender, RoutedEventArgs e)
{
const double offset = Math.PI;
const double step = Math.PI * 2 / 10.0;
SetPosition(C0, offset, 0.0, step);
SetPosition(C1, offset, 1.0, step);
SetPosition(C2, offset, 2.0, step);
SetPosition(C3, offset, 3.0, step);
SetPosition(C4, offset, 4.0, step);
SetPosition(C5, offset, 5.0, step);
SetPosition(C6, offset, 6.0, step);
SetPosition(C7, offset, 7.0, step);
SetPosition(C8, offset, 8.0, step);
}
private static void SetPosition(Ellipse ellipse, double offset,
double posOffSet, double step)
{
const double diff = 20.0;
ellipse.SetValue(Canvas.LeftProperty, diff
+ Math.Sin(offset + posOffSet * step) * diff);
ellipse.SetValue(Canvas.TopProperty, diff
+ Math.Cos(offset + posOffSet * step) * diff);
}
private void HandleUnloaded(object sender, RoutedEventArgs e)
{
Stop();
}
private void HandleVisibleChanged(object sender,
DependencyPropertyChangedEventArgs e)
{
var isVisible = (bool)e.NewValue;
if (isVisible)
Start();
else
Stop();
}
#endregion
}
}