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Clog: Client Logging, Silverlight Edition

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16 Apr 2009CPOL14 min read 277.3K   3.1K   112  
A customizable log provider system that allows you to harness your existing logging system to log client side messages to your server. Includes a Silverlight interface and Log Viewer.
#region File and License Information
/*
<File>
	<Copyright>Copyright © 2007, Daniel Vaughan. All rights reserved.</Copyright>
	<License see="prj:///Documentation/License.txt"/>
	<Owner Name="Daniel Vaughan" Email="dbvaughan@gmail.com"/>
	<CreationDate>2008-11-03 23:22:06Z</CreationDate>
	<LastSubmissionDate>$Date: $</LastSubmissionDate>
	<Version>$Revision: $</Version>
</File>
*/
#endregion

using System;
using System.Threading;
using System.Windows.Threading;

namespace DanielVaughan.Concurrency
{
	/// <summary>
	/// Used to allow calls to be marshalled to a particular thread.
	/// <seealso cref="SynchronizationContext"/>
	/// </summary>
	public interface ISynchronizationContext
	{
		/// <summary>
		/// Invokes the specified callback asynchronously.
		/// Method returns immediatly upon queueing the request.
		/// </summary>
		/// <param name="callback">The delegate to invoke.</param>
		/// <param name="state">The state to pass to the invocation.</param>
		void InvokeAsynchronously(SendOrPostCallback callback, object state);

		/// <summary>
		/// Invokes the specified callback asynchronously.
		/// Method returns immediatly upon queueing the request.
		/// </summary>
		/// <param name="action">The delegate to invoke.</param>
		void InvokeAsynchronously(Action action);

		/// <summary>
		/// Invokes the specified callback synchronously.
		/// Method blocks until the specified callback completes.
		/// </summary>
		/// <param name="callback">The delegate to invoke.</param>
		/// <param name="state">The state to pass to the invocation.</param>
		void InvokeSynchronously(SendOrPostCallback callback, object state);

		/// <summary>
		/// Invokes the specified callback synchronously.
		/// Method blocks until the specified callback completes.
		/// </summary>
		/// <param name="action">The delegate to invoke.</param>
		void InvokeSynchronously(Action action);

		/// <summary>
		/// Gets a value indicating whether invocation is required.
		/// That is, it determines whether the call was made from a thread other 
		/// than the one that the current instance was created on.
		/// </summary>
		/// <value><c>true</c> if the calling thread was not the thread that the current instance 
		/// was initialized on; otherwise, <c>false</c>.</value>
		bool InvokeRequired { get; }

		/// <summary>
		/// Initializes this instance.
		/// </summary>
		void Initialize();

		/// <summary>
		/// Initializes this instance using the specified dispatcher.
		/// </summary>
		/// <param name="dispatcher">The dispatcher used to provide synchronization.</param>
		void Initialize(Dispatcher dispatcher);
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Engineer
Switzerland Switzerland
Daniel is a former senior engineer in Technology and Research at the Office of the CTO at Microsoft, working on next generation systems.

Previously Daniel was a nine-time Microsoft MVP and co-founder of Outcoder, a Swiss software and consulting company.

Daniel is the author of Windows Phone 8 Unleashed and Windows Phone 7.5 Unleashed, both published by SAMS.

Daniel is the developer behind several acclaimed mobile apps including Surfy Browser for Android and Windows Phone. Daniel is the creator of a number of popular open-source projects, most notably Codon.

Would you like Daniel to bring value to your organisation? Please contact

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