|
using System;
namespace Bornander.UI.Physics
{
/// <summary>
/// Data holder for the temporary result of the integration.
/// </summary>
public class ParticleState
{
public ParticleState(Vector position, Vector velocity)
{
this.Position = new Vector(position);
this.Velocity = new Vector(velocity);
}
#region Public properties
public Vector Position
{
get;
set;
}
public Vector Velocity
{
get;
set;
}
#endregion
}
}
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