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// mymenu.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "mymenu.h"
#include "MainFrm.h"
#include "ChildFrm.h"
#include "mymenuDoc.h"
#include "mymenuView.h"
#include "MyFrame.h"
#include "MyView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMymenuApp
BEGIN_MESSAGE_MAP(CMymenuApp, CWinApp)
//{{AFX_MSG_MAP(CMymenuApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMymenuApp construction
CMymenuApp::CMymenuApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMymenuApp object
CMymenuApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMymenuApp initialization
BOOL CMymenuApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CMultiDocTemplate* pDocTemplate;
pDocTemplate = new CMultiDocTemplate(
IDR_MYMENUTYPE,
RUNTIME_CLASS(CMymenuDoc),
RUNTIME_CLASS(CChildFrame), // custom MDI child frame
RUNTIME_CLASS(CMymenuView));
AddDocTemplate(pDocTemplate);
pMyTemplate = new CMultiDocTemplate(
IDR_MYTYPE,
RUNTIME_CLASS(CMymenuDoc),
RUNTIME_CLASS(CMyFrame),
RUNTIME_CLASS(CMyView));
AddDocTemplate(pMyTemplate);
// create main MDI Frame window
CMainFrame* pMainFrame = new CMainFrame;
if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
return FALSE;
m_pMainWnd = pMainFrame;
// This code replaces the MFC created menus with the Ownerdrawn versions
pDocTemplate->m_hMenuShared=pMainFrame->NewMenu();
pMyTemplate->m_hMenuShared=pMainFrame->NewMyMenu();
pMainFrame->m_hMenuDefault=pMainFrame->NewDefaultMenu();
// This simulates a window being opened if you don't have
// a default window displayed at startup
pMainFrame->OnUpdateFrameMenu(pMainFrame->m_hMenuDefault);
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The main window has been initialized, so show and update it.
pMainFrame->ShowWindow(m_nCmdShow);
pMainFrame->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CMymenuApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CMymenuApp commands
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I'm the senior software development manager for Rocscience Inc., a company specializing in geomechanics software. I have a PH.D in Civil Engineering, and have been programming since 1978. I've used more computers and languages then 2000 characters lets me list. Besides programming, I enjoy golfing, watching my 3 kids play sports, spending time with my wife, and watching plenty of hockey and football.