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XNA & Beyond: The Path to VS 2008

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4 Jan 2010CPOL22 min read 275.2K   1.5K   86  
The article shows how to embed a XNA-based game into a WinForms control with ease. Also, it explains how to integrate an XNA GS project into VS2008 (this IDE is not currently supported by XNA GS), and in turn, to be able to use WPF with your XNA-based creation.
//------------------------------------------------------------------------------
// <auto-generated>
//     Este código fue generado por una herramienta.
//     Versión del motor en tiempo de ejecución:2.0.50727.4927
//
//     Los cambios en este archivo podrían causar un comportamiento incorrecto y se perderán si
//     se vuelve a generar el código.
// </auto-generated>
//------------------------------------------------------------------------------

namespace XnaGameInWinForm.Properties {
    
    
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0")]
    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
        
        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
        
        public static Settings Default {
            get {
                return defaultInstance;
            }
        }
    }
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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