Click here to Skip to main content
15,896,359 members
Articles / Desktop Programming / MFC

COptionTree

Rate me:
Please Sign up or sign in to vote.
4.95/5 (103 votes)
19 Sep 20025 min read 1.4M   15.8K   316  
An article on an easy and neat way to include options, preferences, or settings into your applications
// COptionTree
//
// License
// -------
// This code is provided "as is" with no expressed or implied warranty.
// 
// You may use this code in a commercial product with or without acknowledgement.
// However you may not sell this code or any modification of this code.
//
// I would appreciate a notification of any bugs to help the control grow.
//
// History:
// --------
//	See License.txt for full history information.
//
//
// Copyright (c) 1999-2002 
// ComputerSmarts.net 
// mattrmiller@computersmarts.net


#ifndef OT_SPINNEREDIT
#define OT_SPINNEREDIT

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// OptionTreeSpinnerEdit.h : header file
//

// Added Headers
#include "OptionTreeDef.h"
#include "OptionTreeItem.h"

// Classes
class COptionTree;
class COptionTreeSpinnerButton;

/////////////////////////////////////////////////////////////////////////////
// COptionTreeSpinnerEdit window

class COptionTreeSpinnerEdit : public CEdit
{
// Construction
public:
	COptionTreeSpinnerEdit();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(COptionTreeSpinnerEdit)
	public:
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	protected:
	virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

// Implementation
public:
	void UpdateMenu();
	void SetOwnerSpinner(COptionTreeSpinnerButton *otSpinnerButton);
	virtual ~COptionTreeSpinnerEdit();

	// Generated message map functions
protected:
	COptionTreeSpinnerButton *m_otSpinnerButton;
	//{{AFX_MSG(COptionTreeSpinnerEdit)
	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
	afx_msg void OnKillFocus(CWnd* pNewWnd);
	afx_msg void OnSetFocus(CWnd* pOldWnd);
	afx_msg void OnTextChange();
	afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !OT_SPINNEREDIT

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


Written By
Web Developer
United States United States
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions