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using System;
using System.Collections.Generic;
using System.Text;
using Physics;
using Physics.Primitives;
using Physics.Util;
namespace Physics.Primitives
{
/**
* Physics - 2D Dynamics Engine
* Release 0.1 alpha
* ISurface interface
* Copyright 2007 Chris Cavanagh
*
* Based on Flade source code by Alec Cove.
*
* Physics is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Physics is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Physics; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
public interface IParticle
{
int Index { get; }
bool Visible { get; set; }
void ResolveCircleCollision( CircleParticle p, Engine engine, ref CollisionState state );
void ResolveRectangleCollision( RectangleParticle p, Engine engine, ref CollisionState state );
}
}
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