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Signum Framework Tutorials Part 2 – Southwind Logic

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15 Nov 2012LGPL325 min read 31.2K   1K   22  
In this part, we will focus on writing business logic, LINQ queries and explain inheritance
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using Signum.Utilities;
using System.Windows.Media;
using System.Collections;

namespace Signum.Windows
{
    public static class WhereExtensions
    {
        public static IEnumerable<DependencyObject> VisualParents(this DependencyObject child)
        {
            return child.FollowC(VisualTreeHelper.GetParent);
        }

        public static IEnumerable<DependencyObject> LogicalParents(this DependencyObject child)
        {
            return child.FollowC(LogicalTreeHelper.GetParent);
        }

        public static IEnumerable<DependencyObject> BreathFirstVisual(DependencyObject parent, bool recursive, Func<DependencyObject, bool> predicate)
        {
            //http://en.wikipedia.org/wiki/Breadth-first_search
            Queue<DependencyObject> st = new Queue<DependencyObject>();
            int count = VisualTreeHelper.GetChildrenCount(parent);
            for (int i = 0; i < count; i++)
            {
                st.Enqueue(VisualTreeHelper.GetChild(parent, i));
            }

            while (st.Count > 0)
            {
                DependencyObject dp = st.Dequeue();

                if (predicate(dp))
                {
                    yield return dp;
                    if (!recursive)
                        continue;
                }

                count = VisualTreeHelper.GetChildrenCount(dp);
                for (int i = 0; i < count; i++)
                {
                    st.Enqueue(VisualTreeHelper.GetChild(dp, i));
                }
            }
            yield break;
        }

        public static IEnumerable<DependencyObject> BreathFirstLogical(DependencyObject parent, bool recursive, Func<DependencyObject, bool> predicate)
        {
            //http://en.wikipedia.org/wiki/Breadth-first_search
            Queue<DependencyObject> st = new Queue<DependencyObject>(
                LogicalTreeHelper.GetChildren(parent).OfType<DependencyObject>());

            while (st.Count > 0)
            {
                DependencyObject dp = st.Dequeue();

                if (predicate(dp))
                {
                    yield return dp;
                    if (!recursive)
                        continue;
                }

                foreach (DependencyObject d in LogicalTreeHelper.GetChildren(dp).OfType<DependencyObject>())
                {
                    st.Enqueue(d);
                }           
            }
            yield break;
        }


        public static IEnumerable<DependencyObject> DepthFirstVisual(DependencyObject parent, bool recursive, Func<DependencyObject, bool> predicate)
        {
            Stack<DependencyObject> st = new Stack<DependencyObject>();
            int count = VisualTreeHelper.GetChildrenCount(parent);
            for (int i = count - 1; i >= 0; i--)
            {
                st.Push(VisualTreeHelper.GetChild(parent, i));
            }

            while (st.Count > 0)
            {
                DependencyObject dp = st.Pop();
                if (predicate(dp))
                {
                    yield return dp;

                    if (!recursive)
                        continue;
                }

                count = VisualTreeHelper.GetChildrenCount(dp);
                for (int i = count - 1; i >= 0; i--)
                {
                    st.Push(VisualTreeHelper.GetChild(dp, i));
                }
            }
        }

        public static IEnumerable<DependencyObject> DepthFirstLogical(DependencyObject parent, bool recursive, Func<DependencyObject, bool> predicate)
        {
            Stack<DependencyObject> st = new Stack<DependencyObject>(
                LogicalTreeHelper.GetChildren(parent).OfType<DependencyObject>().Reverse());

            while (st.Count > 0)
            {
                DependencyObject dp = st.Pop();
                if (predicate(dp))
                {
                    yield return dp;

                    if (!recursive)
                        continue;
                }

                foreach (DependencyObject d in LogicalTreeHelper.GetChildren(dp).OfType<DependencyObject>().Reverse())
                {
                    st.Push(d);
                }      
            }
        }

        public static T Child<T>(this DependencyObject parent)
            where T : DependencyObject
        {
            return Children<T>(parent,(Func<T,bool>)null, WhereFlags.Default).First();
        }

        public static T Child<T>(this DependencyObject parent, WhereFlags flags)
            where T : DependencyObject
        {
            return Children<T>(parent, (Func<T, bool>)null, flags).First();
        }

        public static T Child<T>(this DependencyObject parent, string route)
            where T : DependencyObject
        {
            return Children<T>(parent, p=>p.GetRoute() == route, WhereFlags.Default).First();
        }

        public static T Child<T>(this DependencyObject parent, Func<T, bool> predicate)
            where T : DependencyObject
        {
            return Children<T>(parent, predicate, WhereFlags.Default).First();
        }

        public static T Child<T>(this DependencyObject parent, string route, WhereFlags flags)
            where T : DependencyObject
        {
            return Children<T>(parent, p => p.GetRoute() == route, flags).First();
        }

        public static T Child<T>(this DependencyObject parent, Func<T, bool> predicate, WhereFlags flags)
            where T : DependencyObject
        {
            return Children<T>(parent, predicate, flags).First();
        }



        public static IEnumerable<T> Children<T>(this DependencyObject parent)
            where T : DependencyObject
        {
            return Children<T>(parent, (Func<T, bool>)null, WhereFlags.Default);
        }

        public static IEnumerable<T> Children<T>(this DependencyObject parent, WhereFlags flags)
            where T : DependencyObject
        {
            return Children<T>(parent, (Func<T, bool>)null, flags);
        }

        public static IEnumerable<T> Children<T>(this DependencyObject parent, string route)
        where T : DependencyObject
        {
            return Children<T>(parent, p => p.GetRoute() == route, WhereFlags.Default);
        }

        public static IEnumerable<T> Children<T>(this DependencyObject parent, Func<T, bool> predicate)
            where T : DependencyObject
        {
            return Children<T>(parent, predicate, WhereFlags.Default);
        }

        public static IEnumerable<T> Children<T>(this DependencyObject parent, string route, WhereFlags flags)
        where T : DependencyObject
        {
            return Children<T>(parent, p => p.GetRoute() == route, flags);
        }


        public static IEnumerable Children(this DependencyObject parent, Func<object, bool> predicate, WhereFlags flags)
        {
            bool depthFirst = (flags & WhereFlags.DepthFirst) == WhereFlags.DepthFirst;
            bool recursive = (flags & WhereFlags.Recursive) == WhereFlags.Recursive;
            bool visualTree = (flags & WhereFlags.VisualTree) == WhereFlags.VisualTree;

            Func<DependencyObject, bool> finalPredicate;
            if (predicate == null)
                finalPredicate = (depObj => depObj is object);
            else
                finalPredicate = depObj => { object elem = depObj as object; return elem != null && predicate(elem); };

            if (visualTree)
            {
                if (depthFirst)
                    return DepthFirstVisual(parent, recursive, finalPredicate);
                else
                    return BreathFirstVisual(parent, recursive, finalPredicate);
            }
            else
            {
                if (depthFirst)
                    return DepthFirstLogical(parent, recursive, finalPredicate);
                else
                    return BreathFirstLogical(parent, recursive, finalPredicate);
            }
        }


        public static IEnumerable<T> Children<T>(this DependencyObject parent, Func<T, bool> predicate, WhereFlags flags)
            where T: DependencyObject
        {
            bool depthFirst = (flags & WhereFlags.DepthFirst) == WhereFlags.DepthFirst;
            bool recursive = (flags & WhereFlags.Recursive) == WhereFlags.Recursive;
            bool visualTree = (flags & WhereFlags.VisualTree) == WhereFlags.VisualTree;

            Func<DependencyObject, bool> finalPredicate;
            if (predicate == null)
                finalPredicate = (depObj => depObj is T);
            else
                finalPredicate = depObj => { T elem = depObj as T; return elem != null && predicate(elem); };

            if (visualTree)
            {
                if (depthFirst)
                    return DepthFirstVisual(parent, recursive, finalPredicate).Cast<T>();
                else
                    return BreathFirstVisual(parent, recursive, finalPredicate).Cast<T>();
            }
            else
            {
                if (depthFirst)
                    return DepthFirstLogical(parent, recursive, finalPredicate).Cast<T>();
                else
                    return BreathFirstLogical(parent, recursive, finalPredicate).Cast<T>();
            }
        }
    }

    public enum WhereFlags
    {
        Default = NonRecursive | BreathFirst | LogicalTree,
        NonRecursive = 0,
        Recursive = 1,
        BreathFirst = 0,
        DepthFirst = 2,
        LogicalTree = 0,
        VisualTree = 4
    }
}

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License

This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)


Written By
Software Developer (Senior) Signum Software
Spain Spain
I'm Computer Scientist, one of the founders of Signum Software, and the lead developer behind Signum Framework.

www.signumframework.com

I love programming in C#, Linq, Compilers, Algorithms, Functional Programming, Computer Graphics, Maths...

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