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Drawing with DirectDraw & GDI

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24 May 2002 300.5K   13.8K   68  
Drawing Graphics fast with DirectDraw than with GDI
// TestDoc.cpp : implementation of the CTestDoc class
//

#include "stdafx.h"
#include "Test.h"

#include "TestDoc.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CTestDoc

IMPLEMENT_DYNCREATE(CTestDoc, CDocument)

BEGIN_MESSAGE_MAP(CTestDoc, CDocument)
	//{{AFX_MSG_MAP(CTestDoc)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTestDoc construction/destruction

CTestDoc::CTestDoc()
{
	// TODO: add one-time construction code here

}

CTestDoc::~CTestDoc()
{
}

BOOL CTestDoc::OnNewDocument()
{
	if (!CDocument::OnNewDocument())
		return FALSE;

	// TODO: add reinitialization code here
	// (SDI documents will reuse this document)

	return TRUE;
}



/////////////////////////////////////////////////////////////////////////////
// CTestDoc serialization

void CTestDoc::Serialize(CArchive& ar)
{
	if (ar.IsStoring())
	{
		// TODO: add storing code here
	}
	else
	{
		// TODO: add loading code here
	}
}

/////////////////////////////////////////////////////////////////////////////
// CTestDoc diagnostics

#ifdef _DEBUG
void CTestDoc::AssertValid() const
{
	CDocument::AssertValid();
}

void CTestDoc::Dump(CDumpContext& dc) const
{
	CDocument::Dump(dc);
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CTestDoc commands

BOOL CTestDoc::OnOpenDocument(LPCTSTR lpszPathName) 
{
	if (!CDocument::OnOpenDocument(lpszPathName))
		return FALSE;
	
	// TODO: Add your specialized creation code here
	int i = 0;
	while( i<=6 && !(m_image.ReadFile(lpszPathName,i)))
		i++;

	return TRUE;
}

BOOL CTestDoc::OnSaveDocument(LPCTSTR lpszPathName) 
{
	// TODO: Add your specialized code here and/or call the base class
	
	return CDocument::OnSaveDocument(lpszPathName);
}

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