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Writing a Multiplayer Game (in WPF)

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16 Mar 2012CPOL25 min read 212.2K   17.1K   246  
This article will explain some concepts of game development and how to apply and adapt them for multiplayer development.
using System;

namespace Pfz.DynamicObjects
{
	/// <summary>
	/// Base class for filling Invoke arguments.
	/// This base class generates the try/catch invoke pattern, where
	/// the CanInvoke can be set in the before event to stop the original
	/// method and after method to be invoked, and the Exception property
	/// is used to call the After event as a catch clause.
	/// </summary>
	public class Invoke_EventArgs:
		EventArgs
	{
		private bool _canInvoke = true;
		
		/// <summary>
		/// Only used in Before events to know if the original method and the After event
		/// must be invoked.
		/// </summary>
		public bool CanInvoke
		{
			get
			{
				return _canInvoke;
			}
			set
			{
				_canInvoke = value;
			}
		}

		/// <summary>
		/// Can be different than null if the After event is called as a Catch
		/// clause. You can set it again to null if you threat the exception.
		/// </summary>
		public Exception Exception { get; set; }
		
		/// <summary>
		/// The wrapper object that is calling the event. This is different
		/// from sender, as the sender if the EventedWrapperGenerator.
		/// </summary>
		public object Target { get; set; }
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Microsoft
United States United States
I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.

At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.

Want more info or simply want to contact me?
Take a look at: http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com

Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).

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