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using System;
using System.IO;
using System.Net.Sockets;
namespace Pfz.Remoting
{
/// <summary>
/// This class represents the Client returned by DisposableTcpListener.
/// It can also be used to wrap TcpClient objects to the IClient interface.
/// </summary>
public sealed class DisposableTcpConnection:
IConnection
{
private DisposableTcpListener _listener;
internal TcpClient _client;
internal DisposableTcpConnection(DisposableTcpListener listener, TcpClient client, Stream stream)
{
_listener = listener;
_client = client;
_stream = stream;
lock(_listener._lock)
_listener._clients.Add(this);
}
/// <summary>
/// Creates a new DisposableTcpClient over the given TcpClient.
/// </summary>
public DisposableTcpConnection(TcpClient client)
{
if (client == null)
throw new ArgumentNullException("client");
_client = client;
_stream = client.GetStream();
}
/// <summary>
/// Creates a new DisposableTcpClient connecting to the given host and port and allowing you to
/// set if tcp delay is used or not.
/// </summary>
public DisposableTcpConnection(string hostname, int port, bool useTcpDelay, int bufferedWriteStreamSize=-1):
this(new TcpClient(hostname, port))
{
_client.NoDelay = !useTcpDelay;
if (bufferedWriteStreamSize != -1)
Stream = new BufferedWriteStream(Stream, bufferedWriteStreamSize);
}
/// <summary>
/// Releases the stream and internal client useds, and removes itself from the listener.
/// </summary>
public void Dispose()
{
Disposer.Dispose(ref _stream);
Disposer.Dispose(ref _client);
var listener = _listener;
if (listener != null)
{
var clients = listener._clients;
if (clients != null)
lock(_listener._lock)
clients.Remove(this);
}
}
/// <summary>
/// Gets a value indicating if this client was disposed/disconnected.
/// </summary>
public bool WasDisposed
{
get
{
var client = _client;
return client == null || !client.Connected;
}
}
private Stream _stream;
/// <summary>
/// Gets or sets the stream used to communicate.
/// Even if the stream can be changed, only do that if you are decorating the original stream.
/// </summary>
public Stream Stream
{
get
{
return _stream;
}
set
{
_stream = value;
}
}
/// <summary>
/// Gets the local endpoint.
/// </summary>
public string LocalEndpoint
{
get
{
return _client.Client.LocalEndPoint.ToString();
}
}
/// <summary>
/// Gets the remote endpoint.
/// </summary>
public string RemoteEndpoint
{
get
{
return _client.Client.RemoteEndPoint.ToString();
}
}
}
}
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I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.
At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.
Want more info or simply want to contact me?
Take a look at:
http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com
Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).