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Writing a Multiplayer Game (in WPF)

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16 Mar 2012CPOL25 min read 215.7K   17.1K   246  
This article will explain some concepts of game development and how to apply and adapt them for multiplayer development.
using System;
using System.IO;
using System.Net.Sockets;

namespace Pfz.Remoting
{
	/// <summary>
	/// This class represents the Client returned by DisposableTcpListener.
	/// It can also be used to wrap TcpClient objects to the IClient interface.
	/// </summary>
	public sealed class DisposableTcpConnection:
		IConnection
	{
		private DisposableTcpListener _listener;
		internal TcpClient _client;
		internal DisposableTcpConnection(DisposableTcpListener listener, TcpClient client, Stream stream)
		{
			_listener = listener;
			_client = client;
			_stream = stream;

			lock(_listener._lock)
				_listener._clients.Add(this);
		}

		/// <summary>
		/// Creates a new DisposableTcpClient over the given TcpClient.
		/// </summary>
		public DisposableTcpConnection(TcpClient client)
		{
			if (client == null)
				throw new ArgumentNullException("client");

			_client = client;
			_stream = client.GetStream();
		}

		/// <summary>
		/// Creates a new DisposableTcpClient connecting to the given host and port and allowing you to
		/// set if tcp delay is used or not.
		/// </summary>
		public DisposableTcpConnection(string hostname, int port, bool useTcpDelay, int bufferedWriteStreamSize=-1):
			this(new TcpClient(hostname, port))
		{
			_client.NoDelay = !useTcpDelay;

			if (bufferedWriteStreamSize != -1)
				Stream = new BufferedWriteStream(Stream, bufferedWriteStreamSize);
		}

		/// <summary>
		/// Releases the stream and internal client useds, and removes itself from the listener.
		/// </summary>
		public void Dispose()
		{
			Disposer.Dispose(ref _stream);
			Disposer.Dispose(ref _client);

			var listener = _listener;
			if (listener != null)
			{
				var clients = listener._clients;
				if (clients != null)
					lock(_listener._lock)
						clients.Remove(this);
			}
		}

		/// <summary>
		/// Gets a value indicating if this client was disposed/disconnected.
		/// </summary>
		public bool WasDisposed
		{
			get
			{
				var client = _client;
				return client == null || !client.Connected;
			}
		}

		private Stream _stream;
		/// <summary>
		/// Gets or sets the stream used to communicate.
		/// Even if the stream can be changed, only do that if you are decorating the original stream.
		/// </summary>
		public Stream Stream
		{
			get
			{
				return _stream;
			}
			set
			{
				_stream = value;
			}
		}

		/// <summary>
		/// Gets the local endpoint.
		/// </summary>
		public string LocalEndpoint
		{
			get
			{
				return _client.Client.LocalEndPoint.ToString();
			}
		}

		/// <summary>
		/// Gets the remote endpoint.
		/// </summary>
		public string RemoteEndpoint
		{
			get
			{
				return _client.Client.RemoteEndPoint.ToString();
			}
		}
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Microsoft
United States United States
I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.

At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.

Want more info or simply want to contact me?
Take a look at: http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com

Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).

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