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using System;
using System.Collections;
using System.Collections.Generic;
using Pfz.Collections;
namespace Pfz.RemoteGaming
{
/// <summary>
/// Dictionary of components changes.
/// </summary>
public sealed class RemoteGameComponentChanges:
IReadOnlyDictionary<RemoteGameComponent, RemoteGamePropertyChanges>
{
private Dictionary<RemoteGameComponent, RemoteGamePropertyChanges> _dictionary = new Dictionary<RemoteGameComponent,RemoteGamePropertyChanges>();
internal RemoteGameComponentChanges()
{
}
#region Public
/// <summary>
/// Gets the components that are in this dictionary.
/// </summary>
public ICollection<RemoteGameComponent> Keys
{
get
{
return _dictionary.Keys;
}
}
/// <summary>
/// Gets the PropertyChanges that are in this dictionary.
/// </summary>
public ICollection<RemoteGamePropertyChanges> Values
{
get
{
return _dictionary.Values;
}
}
/// <summary>
/// Gets the changes for a given component.
/// </summary>
public RemoteGamePropertyChanges this[RemoteGameComponent key]
{
get
{
return _dictionary[key];
}
}
/// <summary>
/// Checks if a component is in this dictionary.
/// </summary>
public bool ContainsKey(RemoteGameComponent key)
{
return _dictionary.ContainsKey(key);
}
/// <summary>
/// Checks if a PropertyChanges is in this dictionary.
/// </summary>
public bool ContainsValue(RemoteGamePropertyChanges value)
{
return _dictionary.ContainsValue(value);
}
/// <summary>
/// Tries to get the changes for a given component.
/// </summary>
public bool TryGetValue(RemoteGameComponent key, out RemoteGamePropertyChanges value)
{
return _dictionary.TryGetValue(key, out value);
}
/// <summary>
/// Gets the number of items in this dictionary.
/// </summary>
public int Count
{
get
{
return _dictionary.Count;
}
}
/// <summary>
/// Get an enumerator for all items in this dictionary.
/// </summary>
public IEnumerator<KeyValuePair<RemoteGameComponent, RemoteGamePropertyChanges>> GetEnumerator()
{
return _dictionary.GetEnumerator();
}
#endregion
#region _GetOrCreateValue
internal RemoteGamePropertyChanges _GetOrCreateValue(RemoteGameComponent component)
{
RemoteGamePropertyChanges changes;
if (_dictionary.TryGetValue(component, out changes))
return changes;
changes = new RemoteGamePropertyChanges();
_dictionary.Add(component, changes);
return changes;
}
#endregion
#region _RemoveEmptyChanges
internal void _RemoveEmptyChanges()
{
List<RemoteGameComponent> toRemove = null;
foreach(var pair in _dictionary)
{
var component = pair.Key;
var changes = pair.Value;
if (changes.Count > 0)
component.OnChanged(changes);
else
{
if (toRemove == null)
toRemove = new List<RemoteGameComponent>();
toRemove.Add(component);
}
}
if (toRemove != null)
foreach(var component in toRemove)
_dictionary.Remove(component);
}
#endregion
#region IReadOnlyDictionary
ICollection IReadOnlyDictionary.Keys
{
get
{
return _dictionary.Keys;
}
}
ICollection IReadOnlyDictionary.Values
{
get
{
return _dictionary.Values;
}
}
object IReadOnlyDictionary.this[object key]
{
get
{
return _dictionary[(RemoteGameComponent)key];
}
}
bool IReadOnlyDictionary.ContainsKey(object key)
{
return ContainsKey((RemoteGameComponent)key);
}
bool IReadOnlyDictionary.ContainsValue(object value)
{
return ContainsValue((RemoteGamePropertyChanges)value);
}
bool IReadOnlyDictionary.TryGetValue(object key, out object value)
{
if (key == null)
throw new ArgumentNullException("key");
var component = key as RemoteGameComponent;
if (component == null)
{
value = null;
return false;
}
RemoteGamePropertyChanges changes;
bool result = TryGetValue(component, out changes);
value = changes;
return result;
}
IEnumerator IEnumerable.GetEnumerator()
{
return _dictionary.GetEnumerator();
}
#endregion
}
}
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I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.
At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.
Want more info or simply want to contact me?
Take a look at:
http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com
Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).