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<?xml version="1.0"?>
<doc>
<assembly>
<name>
Common
</name>
</assembly>
<members>
<member name="P:Common.GenericObjectTreeDemo.GenericObjectTree.Item(System.String)">
<summary>
Item
</summary>
<param name="key"></param>
<value></value>
<returns></returns>
<remarks></remarks>
</member><member name="F:Common.GenericObjectTreeDemo.GenericObjectTree.m_Data">
<summary>
Data
</summary>
<remarks>
The actual data store of an object of your choice
</remarks>
</member><member name="M:Common.GenericObjectTreeDemo.GenericObjectTree.#ctor">
<summary>
New
</summary>
<remarks>
Default Constructor.
</remarks>
</member><member name="M:Common.GenericObjectTreeDemo.GenericObjectTree.#ctor(System.Object)">
<summary>
New
</summary>
<param name="treeData"></param>
<remarks>
Create Guid As Unique Node Identifier.
Assign First Key/Value Pair of current collection to Data Object.
</remarks>
</member><member name="M:Common.GenericObjectTreeDemo.GenericObjectTree.#ctor(System.Object,System.Boolean)">
<summary>
New
</summary>
<param name="childData"></param>
<param name="skipemptyroot"></param>
<remarks>
Private Constructor, called from AddChild
</remarks>
</member><member name="M:Common.GenericObjectTreeDemo.GenericObjectTree.AddChild(System.Object)">
<summary>
AddChild
</summary>
<param name="childData"></param>
<returns>Unique ID</returns>
<remarks>
Create Guid As Unique Node Identifier.
Add Child Key/Value Pair with Data Onject.
</remarks>
</member><member name="M:Common.GenericObjectTreeDemo.GenericObjectTree.GetRootKey">
<summary>
GetRootKey
</summary>
<returns>Unique ID</returns>
<remarks>
Return First Key In Collection.
</remarks>
</member><member name="M:Common.GenericObjectTreeDemo.GenericObjectTree.GetLastKey">
<summary>
GetLastKey
</summary>
<returns></returns>
<remarks>
Return Last Key In Collection.
</remarks>
</member><member name="M:Common.GenericObjectTreeDemo.GenericObjectTree.FindNodeByUniqueIdentifier(System.String)">
<summary>
FindNodeByUniqueIdentifier
</summary>
<param name="uniqueID">Unique ID</param>
<returns>GenericObjectTree</returns>
<remarks>
Return Your Tree Node By It's Assigned Unique Identifier.
This Method Will Recurse Itself.
</remarks>
</member><member name="M:Common.GenericObjectTreeDemo.GenericObjectTree.ShouldDisplayLast(System.String)">
<summary>
FindParentNodeByUniqueIdentifier
</summary>
<param name="uniqueID"></param>
<returns></returns>
<remarks>
Return a bit which will help you determine if the the last tree in its node.
This Method Will Recurse Itself.
</remarks>
</member><member name="M:Common.GenericObjectTreeDemo.GenericObjectTree.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
<summary>
New
</summary>
<param name="info"></param>
<param name="context"></param>
<remarks>
Required for binary serialization.
</remarks>
</member><member name="M:Common.GenericObjectTreeDemo.GenericObjectTree.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
<summary>
GetObjectData
</summary>
<param name="info"></param>
<param name="context"></param>
<remarks>
Required for binary serialization.
</remarks>
</member><member name="T:Common.GenericObjectTreeDemo.GenericObjectTree">
<summary>
GenericObjectTree
</summary>
<remarks>
Generic Object Tree
Used to relate objects of any type to eachother in a tree object.
</remarks>
</member><member name="T:Common.GenericObjectTreeDemo.ShouldDisplayLastReturn">
<summary>
ShouldDisplayLastReturn
</summary>
<remarks>
Boolean + I dont know.
</remarks>
</member><member name="F:Common.GenericObjectTreeDemo.FileObjectSerializer.treecopy">
<summary>
treecopy
</summary>
<remarks>
In Memory copy of tree, used when loading from disk.
</remarks>
</member><member name="M:Common.GenericObjectTreeDemo.FileObjectSerializer.SaveObject(Common.GenericObjectTreeDemo.GenericObjectTree,System.String,System.Boolean)">
<summary>
SaveObject
</summary>
<param name="obj"></param>
<param name="Filename"></param>
<param name="skipTree"></param>
<remarks>
Save a GenericObjectTree To Disk
</remarks>
</member><member name="M:Common.GenericObjectTreeDemo.FileObjectSerializer.LoadObject(System.String)">
<summary>
LoadObject
</summary>
<param name="Filename"></param>
<returns></returns>
<remarks>
Load Object From Disk Into Memory
</remarks>
</member><member name="M:Common.GenericObjectTreeDemo.FileObjectSerializer.LoadFilesFromDiskByKey(System.String,Common.GenericObjectTreeDemo.GenericObjectTree,System.Boolean)">
<summary>
LoadFilesFromDiskByKey
</summary>
<param name="Filename"></param>
<param name="obj"></param>
<param name="createCopy"></param>
<returns></returns>
<remarks>
Recurse File system based on tree data
and load all data objects into tree.
</remarks>
</member><member name="M:Common.GenericObjectTreeDemo.FileObjectSerializer.LoadFiles(System.String)">
<summary>
LoadFiles
</summary>
<param name="path"></param>
<returns></returns>
<remarks></remarks>
</member><member name="T:Common.GenericObjectTreeDemo.FileObjectSerializer">
<summary>
FileObjectSerializer
</summary>
<remarks>
Load/Unload Serialized object from disk.
</remarks>
</member>
</members>
</doc>
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