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// ResizablePropertySheet.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "ResizablePropertySheet.h"
#include "MyResizablePage1.h"
#include "MyResizablePage2.h"
#include "MyResizablePage3.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyApp
BEGIN_MESSAGE_MAP(CMyApp, CWinApp)
//{{AFX_MSG_MAP(CMyApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyApp construction
CMyApp::CMyApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMyApp object
CMyApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMyApp initialization
BOOL CMyApp::InitInstance()
{
SetRegistryKey(
_T("Foss") // your company name
);
// comment this line to leave default UI style
g_PaintManager.InstallPaintManager( new CExtPaintManager );
CExtResizablePropertySheet
_PropSheet(
AFX_IDS_APP_TITLE // your software name
);
// add pages
CMyResizablePage1 _page1;
_PropSheet.AddPage( &_page1 );
CMyResizablePage2 _page2;
_PropSheet.AddPage( &_page2 );
CMyResizablePage3 _page3;
_PropSheet.AddPage( &_page3 );
// enable persistent window position
_PropSheet.EnableSaveRestore(
_T( "Dialog Settings" ),
_T( "Main Property Sheet" )
);
// uncomment to set wizard like look
//_PropSheet.SetWizardMode();
// run it
if( _PropSheet.DoModal() == IDOK )
{
//AfxMessageBox( _T("<OK> pressed") );
}
else
{
//AfxMessageBox( _T("<Cancel> pressed") );
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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