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<?xml version="1.0"?>
<doc>
<assembly>
<name>Castle.Components.Common.TemplateEngine.NVelocityTemplateEngine</name>
</assembly>
<members>
<member name="T:Castle.Components.Common.TemplateEngine.NVelocityTemplateEngine.NVelocityTemplateEngine">
<summary>
Implementation of <see cref="T:Castle.Components.Common.TemplateEngine.ITemplateEngine"/>
that uses NVelocity
</summary>
</member>
<member name="M:Castle.Components.Common.TemplateEngine.NVelocityTemplateEngine.NVelocityTemplateEngine.#ctor">
<summary>
Constructs a NVelocityTemplateEngine instance
assuming the default values
</summary>
</member>
<member name="M:Castle.Components.Common.TemplateEngine.NVelocityTemplateEngine.NVelocityTemplateEngine.#ctor(System.String)">
<summary>
Constructs a NVelocityTemplateEngine instance
specifing the template directory
</summary>
<param name="templateDir"></param>
</member>
<member name="F:Castle.Components.Common.TemplateEngine.NVelocityTemplateEngine.NVelocityTemplateEngine.AssemblyName">
<summary>
Gets or sets the assembly name. This
forces NVelocityTemplateEngine to use an assembly resource loader
instead of File resource loader (which is the default)
</summary>
<remarks>
The property is obsolete, please use the AddResourceAssembly function.
</remarks>
</member>
<member name="M:Castle.Components.Common.TemplateEngine.NVelocityTemplateEngine.NVelocityTemplateEngine.AddResourceAssembly(System.String)">
<summary>
Add an assembly to the resource collection.
</summary>
<param name="assembly"></param>
</member>
<member name="M:Castle.Components.Common.TemplateEngine.NVelocityTemplateEngine.NVelocityTemplateEngine.BeginInit">
<summary>
Starts/configure NVelocity based on the properties.
</summary>
</member>
<member name="M:Castle.Components.Common.TemplateEngine.NVelocityTemplateEngine.NVelocityTemplateEngine.HasTemplate(System.String)">
<summary>
Returns <c>true</c> only if the
specified template exists and can be used
</summary>
<param name="templateName"></param>
<returns></returns>
</member>
<member name="M:Castle.Components.Common.TemplateEngine.NVelocityTemplateEngine.NVelocityTemplateEngine.Process(System.Collections.IDictionary,System.String,System.IO.TextWriter)">
<summary>
Process the template with data from the context.
</summary>
</member>
<member name="M:Castle.Components.Common.TemplateEngine.NVelocityTemplateEngine.NVelocityTemplateEngine.Process(System.Collections.IDictionary,System.String,System.IO.TextWriter,System.String)">
<summary>
Process the input template with data from the context.
</summary>
<param name="context">The context.</param>
<param name="templateName">Name of the template. Used only for information during logging</param>
<param name="output">The output.</param>
<param name="inputTemplate">The input template.</param>
<returns></returns>
</member>
<member name="M:Castle.Components.Common.TemplateEngine.NVelocityTemplateEngine.NVelocityTemplateEngine.Process(System.Collections.IDictionary,System.String,System.IO.TextWriter,System.IO.TextReader)">
<summary>
Process the input template with data from the context.
</summary>
<param name="context">The context.</param>
<param name="templateName">Name of the template. Used only for information during logging</param>
<param name="output">The output.</param>
<param name="inputTemplate">The input template.</param>
<returns></returns>
</member>
<member name="P:Castle.Components.Common.TemplateEngine.NVelocityTemplateEngine.NVelocityTemplateEngine.TemplateDir">
<summary>
Gets or sets the template directory
</summary>
</member>
<member name="P:Castle.Components.Common.TemplateEngine.NVelocityTemplateEngine.NVelocityTemplateEngine.EnableCache">
<summary>
Enable/Disable caching. Default is <c>true</c>
</summary>
</member>
</members>
</doc>
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